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Clean the Mansion! 🏠

Clean the Mansion! 🏠

A Roblox experience owned by Tidy Up.

SimulatorENcleaning simulationco-op multiplayertime attack

Description (written by the developer; not a statement by this register)

🎮 CONTROLLER AND 📱 MOBILE FIXED! 🏠 You just moved into your new mansion... but oh no! The movers left everything a mess! 👍 THUMBS UP for more UPDATES 👍 🖥️ Keyboard: Click: Pickup / Place F: Drop 🎮 Controller: RT - Pickup / Place B/O - Drop 🧹 Clean alone or with friends! 🔓 Earn upgrade and abilities to help make the job easier! 🏁 Race for the fastest times on the leaderboard! ✨ Inspired by "Librarian: Tidy Up the Arcane Library" ✨ Programmer: Azutreo Builder: drunicomicks

Last updated by the developer 28 Jul 2026, 10:32 UTC.

5
playing (measured 11 Aug 2026, 19:21 UTC)
442,416
lifetime visits
68%
liked (791 👍 / 380 👎)
6,863
favourites (15.5 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:216first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Max Upgrades
399 R$
Unlimited Hints
199 R$
VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome308,126 · 0.00% win
Getting Started · welcome228,338 · 0.00% win
Quarter Complete · progression133,664 · 0.00% win
Half Complete · progression118,986 · 0.00% win
Full Complete · progression83,355 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked4 September 2026 — 68 % liked14 September 2026 — 68 % liked24 September 2026 — 68 % liked4 October 2026 — 68 % liked14 October 2026 — 68 % liked24 October 2026 — 68 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:5268no change
14 Oct 2026, 01:5068no change
4 Oct 2026, 01:4968no change
24 Sept 2026, 01:4568no change
14 Sept 2026, 00:1668no change
4 Sept 2026, 00:1668no change
24 Aug 2026, 22:1868no change
14 Aug 2026, 22:0868first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.