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[💫AURAS] Blackhole Evolution RNG!

[💫AURAS] Blackhole Evolution RNG!

A Roblox experience owned by Pinnacle Falls.

SimulatorENRNGEvolutionBlackhole

Description (written by the developer; not a statement by this register)

Blackhole Evolution RNG! ⚫ Absorb objects! 💠 Collect Matter! How to Play: 🎲 Roll for rare Blackholes! ⚫ Equip your best Blackholes! 🌪️ Absorb objects to earn Matter! ⬆️ Upgrade your Luck, Roll Speed, and Power! 🌍 Unlock new zones! 🧬 Find rare mutations like Huge, Shiny, Frozen, and Burning! ♻️ Rebirth to get even stronger! ⭐ Like, Favorite, and Join the Group for a FREE Reward! 🔔 Follow the game for updates, codes, new zones, and more Blackholes! CODES: UPD1 SORRYFORDELAY

Last updated by the developer 30 Jul 2026, 04:20 UTC.

0
playing (measured 10 Aug 2026, 20:35 UTC)
47,009
lifetime visits
73%
liked (145 👍 / 53 👎)
1,254
favourites (26.7 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Bundle
600 R$
Jet Board
99 R$
Gamepass Aura
90 R$
double roll
60 R$
VIP
50 R$
Extra Blackhole Slot
50 R$
Teleport
40 R$
Starter Bundle
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blackhole · progression44,528 · 100.0% win
Matter Collector · collection28,319 · 100.0% win
Zone Breaker · progression24,225 · 100.0% win
Mutated · other265 · 0.00% win
Legendary Roll · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73777515 August 2026 — 77 % liked25 August 2026 — 77 % liked4 September 2026 — 77 % liked14 September 2026 — 76 % liked25 September 2026 — 76 % liked5 October 2026 — 76 % liked15 October 2026 — 73 % liked25 October 2026 — 73 % liked15 August 202625 October 2026
8 measurements spanning 70 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 00:1873no change
15 Oct 2026, 00:1673-3
5 Oct 2026, 00:1576no change
25 Sept 2026, 00:0876no change
14 Sept 2026, 20:2176-1
4 Sept 2026, 20:1677no change
25 Aug 2026, 19:0177no change
15 Aug 2026, 19:0077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.