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Escape Verity Backrooms [HORRORS]

Escape Verity Backrooms [HORRORS]

A Roblox experience owned by Crowned CCU.

HorrorENbackroomshorrorescape_room

Description (written by the developer; not a statement by this register)

😨 **Escape Verity Backrooms** A whole lure behind this game You wake up trapped inside a mysterious maze filled with endless yellow hallways and identical wallpaper... but you're not alone. **Verity** is hunting you. 🔑 **Your goal:** • Find and collect **Keys** • Search for **Door Keys** to unlock new areas • Avoid Verity as you explore deeper into the Backrooms • Once you've collected all **15 Bugs**, escape through the **Iron Door** to win! 🖥️ **How to Play** • Explore the Backrooms • Collect **Door Keys** • Find all **Keys** • Stay away from Verity • Escape through the Iron Door 👥 Play solo or survive together with your friends! 😨 Do you have what it takes to escape Verity? 👍 If you enjoy the game, don't forget to **Like ❤️**, **Favorite ⭐**, and **Join the Group** for future updates!

Last updated by the developer 10 Aug 2026, 13:56 UTC.

0
playing (measured 10 Aug 2026, 14:52 UTC)
314,121
lifetime visits
86%
liked (794 👍 / 133 👎)
2,828
favourites (9.0 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5256first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INVISIBLE
200 R$
LASER GUN
149 R$
FLY
139 R$
67 SLAP
49 R$
Starter Pack
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Escape Verity Backrooms · progression247,088
Win · progression219

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.