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50 Players Slippery Stairs

50 Players Slippery Stairs

A Roblox experience owned by Slippery Stairs Studios.

ObbyENslippery physicsmultiplayer racechaos survival

Description (written by the developer; not a statement by this register)

🚀 LIKE ❤️ + JOIN OUR GROUP TO CLAIM FREE REWARDS! 🚀 Can you survive the ultimate slippery climb? 🧼 Every stair is covered in soap, making each step a challenge. Compete against 49 other players in a chaotic race where only the most skilled (or luckiest) players will reach the top! ⚡ Dodge incoming players! 👊 Push your rivals off the staircase! ❄️ Stay balanced or slide all the way back down! 🏆 Be the first to reach the finish and claim victory! Every round is different—one second you're leading, the next you're falling with everyone else! Tags (ignore): slippery, stairs, climbing, race, multiplayer, funny, physics, ragdoll, challenge, obby, parkour, pvp, push, shove, chaos, battle, survival, fall, slide, troll, meme, party game, obstacle course, skill, teamwork, competition, race game, roblox, 50 players, slippery challenge

Last updated by the developer 12 Jul 2026, 22:35 UTC.

0
playing (measured 10 Aug 2026, 19:33 UTC)
45,670
lifetime visits
55%
liked (26 👍 / 21 👎)
5,820
favourites (127.4 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Revenge Bat
99 R$
Push Ability
49 R$
Speed Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome35,292 · 100.0% win
Beat The Game! · progression9,511 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

555856.515 August 2026 — 58 % liked25 September 2026 — 55 % liked15 August 202625 September 2026
2 measurements spanning 40 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 00:3255-3
15 Aug 2026, 19:0358first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.