Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🦈 DEVOUR 🐠 Eat Fish & Ocean Animals

🦈 DEVOUR 🐠 Eat Fish & Ocean Animals

A Roblox experience owned by Elasmonian Games.

SurvivalENevolutionsurvivalmultiplayer

DEVOUR is a survival experience created on 2026-06-27. It currently has 568 players and 1,264,016 lifetime visits. The game holds 9,200 favorites and maintains a 79% like percentage. Players engage in ocean survival mechanics, evolving from small fish into apex predators by consuming other creatures. The experience focuses on multiplayer combat and growth within a realistic aquatic environment.

Description (written by the developer; not a statement by this register)

🌊 Welcome to DEVOUR.🦈 A realistic ocean survival game! Start small, hunt for food, and evolve into the ocean’s most dangerous creatures. 🐟 Eat to grow with NO size limit! 🦈 Unlock stronger predators! ⚔️ Fight other players and climb the food chain! 🌊 Explore the reef, open ocean, or THE DEEP if you dare.. 👑 Become the apex predator! In THIS ocean, every animal is either THE HUNTER, or THE HUNTED.. ⭐ Favorite the game for updates! 👍 Like the game for new creatures! Devour is a multiplayer fish survival game where you eat smaller fish, grow bigger, evolve into sharks and prehistoric sea creatures, and dominate the ocean! 🏷️ fish survival, ocean survival, feed and grow, fish evolution, predator, shark, fish, ocean, sea, jellyfish, turtle, whale, bloop, megalodon, simulator, orca,, crab, squid, octopus, underwater, deep sea, prehistoric, mosasaurus, water, aquarium, feed and grow fish, fish: feed and grow, ocean game, animals

Last updated by the developer 24 Aug 2026, 08:03 UTC.

255
playing (measured 24 Aug 2026, 10:50 UTC)
1,657,674
lifetime visits
81%
liked (7,224 👍 / 1,679 👎)
9,200
favourites (5.5 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1501,30672825510 August 202624 August 2026
64 measurements spanning 14 days, net -1,051. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 64
Measured (UTC)PlayersChange
24 Aug 2026, 10:50255-4
24 Aug 2026, 09:50259+39
24 Aug 2026, 08:50220+34
24 Aug 2026, 07:50186+36
24 Aug 2026, 06:50150-19
24 Aug 2026, 05:50169-13
24 Aug 2026, 04:50182no change
24 Aug 2026, 03:50182-60
24 Aug 2026, 02:50242-36
24 Aug 2026, 01:50278+11
24 Aug 2026, 00:50267+10
23 Aug 2026, 23:50257-40
23 Aug 2026, 22:50297-44
23 Aug 2026, 21:50341+50
23 Aug 2026, 20:50291-79
23 Aug 2026, 19:50370+34
23 Aug 2026, 18:50336-34
23 Aug 2026, 17:50370-13
23 Aug 2026, 16:50383+21
23 Aug 2026, 15:50362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Levels!
499 R$
Prehistoric Tree 🦖
499 R$
x2 Shells!
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Life · welcome565,895
Evolution Begins!445,856

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

79818014 August 202624 August 2026
64 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 64
Measured (UTC)% likedChange
24 Aug 2026, 10:5081no change
24 Aug 2026, 09:5081no change
24 Aug 2026, 08:5081no change
24 Aug 2026, 07:5081no change
24 Aug 2026, 06:5081no change
24 Aug 2026, 05:5081no change
24 Aug 2026, 04:5081no change
24 Aug 2026, 03:5081no change
24 Aug 2026, 02:5081no change
24 Aug 2026, 01:5081no change
24 Aug 2026, 00:5081no change
23 Aug 2026, 23:5081no change
23 Aug 2026, 22:5081no change
23 Aug 2026, 21:5081no change
23 Aug 2026, 20:5081no change
23 Aug 2026, 19:5081no change
23 Aug 2026, 18:5081no change
23 Aug 2026, 17:5081no change
23 Aug 2026, 16:5081no change
23 Aug 2026, 15:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.