Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Make an Army 🚩 : Red VS Blue [Beta]

Make an Army 🚩 : Red VS Blue [Beta]

A Roblox experience owned by UH Games Offical.

SimulatorENrunnerarmy buildingpvp battle

Make an Army 🚩 : Red VS Blue [Beta] is a simulator experience created on 2026-06-27. It has recorded 4,764,472 lifetime visits and 316,150 favorites. Currently, 1,046 users are playing. The game holds an 86% like percentage. The description outlines gameplay involving path selection, army building, and upgrades within a Red versus Blue theme.

Description (written by the developer; not a statement by this register)

🔴 WELCOME TO MAKE AN ARMY: RED VS BLUE! 🔵 Choose your road , build the ultimate army , and crush the red army! ⚔️HOW TO PLAY: 🏃‍♂️Run and pick the right path! Move through the correct gates to get huge army bonuses and multiply your units! Avoid the wrong ways! 🛡️Upgrade your soldiers with legendary armor and powerful weapons! 💥Lead your massive squad into battle! Will Red or Blue conquer the arena? 👍Like game + Join Group and Favorite for free Egg Tier 1 into game! 🔔 Hit FOLLOW to get notified about new updates! [Tags: Make an army, build an army, military, red vs blue, tycoon, simulator, runner, gates, choose path, armor, weapons, battle, pvp, fighting, tactical, clash,]

Last updated by the developer 31 Aug 2026, 05:36 UTC.

327
playing (measured 31 Aug 2026, 06:50 UTC)
5,791,695
lifetime visits
86%
liked (14,747 👍 / 2,337 👎)
349,915
favourites (60.4 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1951,09364432710 August 202631 August 2026
228 measurements spanning 21 days, net -766. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–1,228 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 228
Measured (UTC)PlayersChange
31 Aug 2026, 06:50327+69
31 Aug 2026, 05:50258+47
31 Aug 2026, 04:50211+12
31 Aug 2026, 03:50199+4
31 Aug 2026, 02:50195-15
31 Aug 2026, 01:50210-27
31 Aug 2026, 00:50237-4
30 Aug 2026, 23:50241-17
30 Aug 2026, 22:50258no change
30 Aug 2026, 21:50258-78
30 Aug 2026, 20:50336-48
30 Aug 2026, 19:50384-62
30 Aug 2026, 18:50446-4
30 Aug 2026, 17:50450-59
30 Aug 2026, 16:50509+12
30 Aug 2026, 15:50497+24
30 Aug 2026, 14:50473no change
30 Aug 2026, 13:50473+33
30 Aug 2026, 12:50440-33
30 Aug 2026, 11:50473first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Army
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hello? · other2,972,515 · 100.0% win
1 Level · progression2,487,612 · 100.0% win
5 Level · progression633,092 · 60.0% win
10 Level · progression189,343 · 30.6% win
Beat Emperor · progression175,365 · 32.6% win
You find Red Button :) · collection107,360 · 7.4% win
Beat Pharaoh · progression45,474 · 12.0% win
25 Level · progression25,885 · 6.9% win
Snowman? · other17,258 · 6.9% win
Mammoth.... · other16,628 · 6.7% win
You were at Admin Abuse! · other13,443 · 0.00% win
She could no longer be saved..... · other4,821 · 1.4% win
UH.Exe Run...... · other4,483 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868786.514 August 202631 August 2026
229 measurements spanning 17 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 229
Measured (UTC)% likedChange
31 Aug 2026, 06:5086no change
31 Aug 2026, 05:5086no change
31 Aug 2026, 04:5086no change
31 Aug 2026, 03:5086no change
31 Aug 2026, 02:5086no change
31 Aug 2026, 01:5086no change
31 Aug 2026, 00:5086no change
30 Aug 2026, 23:5086no change
30 Aug 2026, 22:5086no change
30 Aug 2026, 21:5086no change
30 Aug 2026, 20:5086no change
30 Aug 2026, 19:5086no change
30 Aug 2026, 18:5086no change
30 Aug 2026, 17:5086no change
30 Aug 2026, 16:5086no change
30 Aug 2026, 15:5086no change
30 Aug 2026, 14:5086no change
30 Aug 2026, 13:5086no change
30 Aug 2026, 12:5086no change
30 Aug 2026, 11:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.