Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Fix My Face Tycoon

Fix My Face Tycoon

A Roblox experience owned by One More Block.

TycoonENmakeoverclinic managementtycoon

Description (written by the developer; not a statement by this register)

Customers arrive looking... 😬 It's your job to make them look AMAZING! 🔨 Cure acne 🦷 Fix terrible teeth ✂️ Remove unibrows 💇 Restore hair 👃 Repair noses 💉 Sculpt jawlines 💵 Make money 🏥 Expand your clinic 🤖 Work with other players ⭐ Unlock VIP customers 🏆 Earn trophies 🔄 Rebirth and become the best makeover clinic! Can you fix every face? 😎✨

Last updated by the developer 19 Jul 2026, 14:37 UTC.

0
playing (measured 11 Aug 2026, 15:21 UTC)
3,326
lifetime visits
59%
liked (13 👍 / 9 👎)
12
favourites (3.6 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
2x Cash
199 R$
Auto Serve Plus
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Let’s Fix! · other2,273 · 0.00% win
Dentist · other1,694 · 0.00% win
Work Smart · collection1,403 · 0.00% win
Hammer Time · progression1,218 · 0.00% win
Road to Fortune · progression1,216 · 0.00% win
Tooth Fairy · progression947 · 0.00% win
No Unibrow · collection664 · 0.00% win
VIP Treatment · other309 · 0.00% win
Nose · collection273 · 0.00% win
Bald to bold · progression195 · 0.00% win
Bullseye! · progression138 · 0.00% win
Fresh Start · progression90 · 0.00% win
Helping Hand · other33 · 0.00% win
Dream Team · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

57595818 August 2026 — 57 % liked28 August 2026 — 59 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 07:5259+2
18 Aug 2026, 07:5057first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.