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Slice to Hatch!

Slice to Hatch!

A Roblox experience owned by Snack Break Studios.

TycoonENcollectionidlefruit

Description (written by the developer; not a statement by this register)

Slice open every fruit, and discover the rare creatures hidden inside! Grab your knife and slice open everything you can find. Every fruit hides a creature, open it to reveal a collectible Fruitling, then place it on your plot to earn cash while you play... even when you're offline! 💰 🔪 SLICE fruit to earn Juice ✨ OPEN them to reveal creatures, from Common all the way to SECRET 🐉 COLLECT them all, including rare Gold & Rainbow mutations 💰 PLACE your Fruitlings to earn cash 24/7 ⚡ UPGRADE your Blade, Speed & Carry to slice faster and stronger 🌍 UNLOCK new plots & biomes with brand-new fruit and creatures 🏆 COMPLETE your Collection for huge permanent boosts Can you find every SECRET creature and build the richest plot on the server? 🎮 How to play: Tap to slice → open the fruit → collect what's inside → place it to earn → upgrade & repeat!

Last updated by the developer 2 Jul 2026, 18:41 UTC.

0
playing (measured 11 Aug 2026, 08:00 UTC)
3,287
lifetime visits
71%
liked (5 👍 / 2 👎)
10
favourites (3.0 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GOD PACK (NEW)
1,499 R$
VIP
399 R$
Auto Slice
199 R$
2X Coins
199 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Launch Player · other2,948 · 0.00% win
First Fruitling · collection2,647 · 0.00% win
First Cut · progression2,647 · 0.00% win
First Upgrade · other1,084 · 0.00% win
Comeback · other55 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.