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[UPD] My Dumpling Farm

[UPD] My Dumpling Farm

A Roblox experience owned by Ikonik Development.

SimulatorENfarm simulationidle mechanicsstealth/pv

Description (written by the developer; not a statement by this register)

🥟Welcome to My Dumpling Farm! 🧑‍🌾Build and expand your farm 🥟Collect, upgrade, and manage your squishy dumplings! 🤑Produce slime and sell it for cash 🚨Steal dumplings 👀 Your farm keeps working even while you're offline! The game is new, so you may encounter a few bugs. 👍 Like the game and join the group for rewards!

Last updated by the developer 9 Aug 2026, 23:54 UTC.

0
playing (measured 10 Aug 2026, 17:36 UTC)
97,886
lifetime visits
88%
liked (98 👍 / 13 👎)
3,251
favourites (33.2 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
69 R$
Auto Collect Cash
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Batch · other27,547 · 100.0% win
Offline Farmer · other2,347 · 26.9% win
Reborn · progression236 · 0.00% win
Full Menu · other17 · 0.00% win
Sticky Fingers · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked4 September 2026 — 88 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 12:5388no change
15 Aug 2026, 11:1888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.