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+1 Jump per Second

+1 Jump per Second

A Roblox experience owned by Blue Forge Community.

ObbyENincrementalparkourleaderboards

Description (written by the developer; not a statement by this register)

💥 Gain +1 Jump Power every second and become stronger as you play! 🌤️ Jump higher than ever, discover floating islands, and reach incredible heights while unlocking powerful upgrades. ✨ Features: ⏫ +1 Jump Power every second 🌍 Explore amazing new worlds 💰 Earn Cash by reaching new heights 🛒 Buy powerful upgrades 🌈 Collect awesome Trails 🏆 Climb the leaderboards 🎁 Daily rewards & free bonuses 🔄 Frequent updates with new content 👍 Like ⭐ Favorite the game to support future updates! 🔥 Can you become the player with the highest jump? Play now and find out!

Last updated by the developer 5 Aug 2026, 11:26 UTC.

1
playing (measured 12 Aug 2026, 18:15 UTC)
26,862
lifetime visits
84%
liked (79 👍 / 15 👎)
220
favourites (8.2 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Candy Trail
699 R$
Shadow trail
599 R$
Flame Trail
349 R$
Cheese Trail
299 R$
Heat Trail
249 R$
VIP
249 R$
Rainbow Trail
249 R$
Pixel Trail
219 R$
Black Trail
199 R$
Nature Trail
199 R$
Blue Trail
119 R$
Red Trail
99 R$
Yellow Trail
67 R$
Pink Trail
39 R$
Green Trail
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome33,958 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.516 August 2026 — 83 % liked26 August 2026 — 84 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 05:4784+1
16 Aug 2026, 05:4783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.