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Clean The Backrooms!

Clean The Backrooms!

A Roblox experience owned by Whats a Good Game Studios.

SimulatorENbackroomscleaningmaze

Description (written by the developer; not a statement by this register)

👍 LIKE + JOIN GROUP 👍 Codes: Must Be in the Group to Claim PC Controls: E - Pick Up / Place F - Drop Q - Throw T - Emote _ - Cancel Emote Y - Unlock Mouse Shift - Run The Backrooms have fallen into total disorder, and only you can restore them. Clean up every misplaced object, organize each room, and find your way out of the endless maze. Sort, clean, and return 1000+ unique objects to where they belong while exploring strange and ever-expanding Backrooms. It seems simple... until every hallway leads somewhere new. 🧹 Clean thousands of unique objects ✨ Unlock powerful upgrades and new abilities 🚪 Clean up everything and escape the Backrooms

Last updated by the developer 21 Jul 2026, 05:11 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
11,512
lifetime visits
43%
liked (16 👍 / 21 👎)
118
favourites (10.3 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Assistant Forever
1,199 R$
INF Points
999 R$
Liminal Release Bundle
699 R$
X-RAY
499 R$
Lost Explorer Starter Bundle
449 R$
Jester Class
249 R$
2X Tokens
199 R$
+25 Max Holding
199 R$
V.I.P
167 R$
Memory Scanner
149 R$
+10 Max Holding
99 R$
2X Player Speed
79 R$
Extra Emote Page
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

(Welcome to Clean The Backrooms!) · welcome7,211 · 100.0% win
(You Escaped Level 0) · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4316 August 2026 — 43 % liked26 August 2026 — 43 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–44 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 22:0043no change
16 Aug 2026, 21:5343first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.