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[VCπŸ”Š] GTA 6 waiting room

[VCπŸ”Š] GTA 6 waiting room

A Roblox experience owned by FLOBZ.

Social & hangoutENGTA 6waiting roomhangout

Description (written by the developer; not a statement by this register)

πŸš— Welcome to the GTA 6 Waiting Room! JOIN OUR GROUP: https://www.roblox.com/communities/35921007/FLOBZ#!/about The wait is real. Come hang out with thousands of others counting down the days until GTA 6 finally drops! ⏳ Live countdown to GTA 6 release! πŸ† Earn badges for how long you've survived the wait! πŸ‘₯ Meet other GTA fans while we all suffer together! πŸ’¬ Chat and vibe while we wait it out! πŸŽ™οΈ Hangout with voice chat! πŸŽ™οΈ πŸ’» Available on platforms: πŸ“± -PC -Phone -Tablet -Console The wait is the hardest part. Make it fun β€” join the waiting room and meet fellow fans counting down to GTA 6!

Last updated by the developer 4 Aug 2026, 00:22 UTC.

0
playing (measured 16 Aug 2026, 02:04 UTC)
1,649
lifetime visits
67%
liked (4 πŸ‘ / 2 πŸ‘Ž)
19
favourites (11.5 per 1k visits)
27 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 02:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

ADMIN
5,000 R$
avatar customization
600 R$
Golf Cart
499 R$
VIP
200 R$
boombox
120 R$
signs
50 R$
Party Whistle
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined the WAIT Β· welcome1,407 Β· 100.0% win
15 Minutes Β· other16 Β· 0.00% win
30 Minutes Β· other11 Β· 0.00% win
Day 1 Β· progression1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.