Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[WORLD 2] +1 Pull Per Step

[WORLD 2] +1 Pull Per Step

A Roblox experience owned by Doqx Studios.

SimulatorENincrementaloffline-earningsrebirth

[WORLD 2] +1 Pull Per Step is a simulator experience created on 2026-06-28. The game currently has 31 players online. It has accumulated 1,394,641 lifetime visits and 3,631 favorites. User engagement shows a 91% like percentage. The title focuses on incremental progression mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to +1 Pull every Step - 🚶 Walk through the world and get better with every step! - 🔥 Buy Pull magnets to boost your pull gain to insane levels! - 🌍 Watch the world around you become huge! - 🔁 Rebirth to gain even more power and go beyond your limits! - 🌌 Your goal is to become the highest Remember, you earn pull offline! Can you become the highest person in the world? Jump in and play now! 📢New Updates Every Week

Last updated by the developer 8 Aug 2026, 15:30 UTC.

31
playing (measured 10 Aug 2026, 14:36 UTC)
1,394,641
lifetime visits
91%
liked (1,615 👍 / 160 👎)
3,898
favourites (2.8 per 1k visits)
28 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3657first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lava Treadmill
799 R$
Godly Treadmill
599 R$
Ghost Magnet(Limited Time)
499 R$
Master Treadmill
329 R$
Secret Pack
229 R$
5x Wins
199 R$
67 Magnet
159 R$
VIP
149 R$
Godly Pack
129 R$
2x Wins
99 R$
Rainbow Magnet
39 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:3591no change
3 Oct 2026, 15:3391no change
23 Sept 2026, 15:3291no change
13 Sept 2026, 15:0791no change
3 Sept 2026, 15:0691no change
24 Aug 2026, 13:0391no change
14 Aug 2026, 13:0391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.