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Bangout PVP (IN DEVELOPMENT)

Bangout PVP (IN DEVELOPMENT)

A Roblox experience owned by Bangout Studio.

ShooterENarena shootercompetitive PvPcosmetics

Description (written by the developer; not a statement by this register)

Bangout PvP ❗ A fast-paced PvP experience inspired by FiveM Bangout PvP is a fast-paced third-person arena shooter built to test your raw combat skill. Jump into intense duels, pick your loadout, and outplay real players in competitive PvP matches where every shot and movement matters. Unlock and collect 100+ cosmetics, including weapon skins, kill effects, and backpacks with rarities that make every drop feel valuable. 🌐 Supported Platforms: PC, Mobile, Console ⚙️ Fully customizable settings: keybinds, sensitivity, and controls can all be adjusted to fit your playstyle 🎯 Game Modes: • 1v1 • 2v2 • 3v3 • 4v4 • 5v5 • FFA ⚠️ This game is currently in beta, features and balance may change. 🚨 Exploiting, cheating, or abusing bugs will result in a permanent ban (no appeals). 🐛 Found a bug? Report it so it can be fixed quickly and improved for everyone.

Last updated by the developer 23 Aug 2026, 23:45 UTC.

0
playing (measured 24 Aug 2026, 03:47 UTC)
1,070
lifetime visits
86%
liked (55 👍 / 9 👎)
79
favourites (73.8 per 1k visits)
28 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 03:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skyboxes
149 R$
Kill Sound
129 R$
Create Crews
99 R$
Custom Crosshair
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

861009324 August 2026 — 100 % liked13 September 2026 — 100 % liked23 October 2026 — 86 % liked24 August 202623 October 2026
3 measurements spanning 60 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:0486-14
13 Sept 2026, 03:50100no change
24 Aug 2026, 03:48100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.