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Mine to Millions ⛏️

Mine to Millions ⛏️

A Roblox experience owned by PlotWorks Production.

TycoonENfactory simulationresource managementidle tycoon

Description (written by the developer; not a statement by this register)

🏭 Factory Wars — Build the ultimate industrial empire! Every great empire starts with a single machine. Gather resources, unlock powerful drills, refine valuable materials, and expand your factory into a massive production powerhouse. Upgrade your equipment, increase your profits, and discover new technology as you continue growing your operation. Whether you're focused on building the most efficient production line or unlocking every machine in the game, there's always another goal to chase and another upgrade waiting to be discovered. ⚙️ Game Features • Build and customise your own factory. • Unlock new drills, refineries, and production machines. • Upgrade your equipment to boost production. • Open crates for exciting rewards. • Expand your factory and discover new production tiers. • Earn more cash and unlock even bigger upgrades. 🚀 Enjoying Factory Wars? Show your support with a Like and Favourite—it really helps! 💡 Feedback or bugs? Join our Community!

Last updated by the developer 15 Aug 2026, 23:21 UTC.

0
playing (measured 20 Aug 2026, 14:37 UTC)
1,132
lifetime visits
61%
liked (11 👍 / 7 👎)
10
favourites (8.8 per 1k visits)
28 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
499 R$
Better Luck
199 R$
Double Gems
149 R$
DoubleCash
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

61696520 August 2026 — 69 % liked30 August 2026 — 61 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 14:3861-8
20 Aug 2026, 14:3769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.