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[🏠CH 1 REWORK]🧽Sponge Neighborhood Escape

[🏠CH 1 REWORK]🧽Sponge Neighborhood Escape

A Roblox experience owned by lunworks.

Description (written by the developer; not a statement by this register)

🔧 The game has just released, don't expect it to be bug-free, report any issues into any communication channels. 👀 FEATURES: - Play as a guy whose name is Bob - Scary 3D Break-In Simulator, uncover the mysterious of your strange neighbor sponge - Mission completion and level progression with stealth horror included - Uncanny graphics and gameplay ❤️ Based off TinySponge Studio's games, this is for the fans and newcomers who are interested in a mobile game's re-imagination on Roblox, but with more content! v0.1.1 tags: sponge, pineapple, neighbor, hello neighbor, escape, puzzle, level, uncanny, fun, funny, scary, stealth, horror, challenge

Last updated by the developer 7 Sept 2026, 16:58 UTC.

0
playing (measured 7 Sept 2026, 20:47 UTC)
368
lifetime visits
87%
liked (13 👍 / 2 👎)
33
favourites (89.7 per 1k visits)
28 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 20:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💸2x Money
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Neighbor · welcome327 · 0.00% win
Graduation · progression20 · 0.00% win
Chapter 1 · progression4 · 0.00% win
[SOON] Hoarder · collection0 · 0.00% win
Chapter 2 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8310091.511 September 2026 — 100 % liked21 September 2026 — 100 % liked1 October 2026 — 83 % liked12 October 2026 — 85 % liked5 November 2026 — 87 % liked8711 September 20265 November 2026
5 measurements spanning 56 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Nov 2026, 23:4787+2
12 Oct 2026, 03:3085+2
1 Oct 2026, 23:1983-17
21 Sept 2026, 13:31100no change
11 Sept 2026, 11:31100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.