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[RELEASE!] Re:Envy

[RELEASE!] Re:Envy

A Roblox experience owned by Sakumallah.

RacingENRe:ZeroStory-drivenAnime RPG

Description (written by the developer; not a statement by this register)

Welcome to RE:Envy, brought to you by Sakumallah Inc. Fight through the story arcs of Re:Zero, and return by death! NEW CODE: RELEASE Join the group to use codes!

Last updated by the developer 11 Jul 2026, 11:58 UTC.

0
playing (measured 23 Aug 2026, 14:37 UTC)
810
lifetime visits
57%
liked (36 👍 / 27 👎)
147
favourites (181.5 per 1k visits)
28 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bloodline Bag
999 R$
Auto Battle (OP!)
799 R$
2x Crystals
549 R$
Auto Return by Death
500 R$
Auto Reroll
500 R$
VIP
499 R$
2x Coins (OP)
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

578269.523 August 2026 — 82 % liked3 September 2026 — 79 % liked13 September 2026 — 81 % liked23 September 2026 — 77 % liked3 October 2026 — 75 % liked13 October 2026 — 61 % liked23 October 2026 — 57 % liked23 August 202623 October 2026
7 measurements spanning 61 days, net -25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 08:1857-4
13 Oct 2026, 06:0161-14
3 Oct 2026, 05:4675-2
23 Sept 2026, 05:4577-4
13 Sept 2026, 05:3881+2
3 Sept 2026, 00:1979-3
23 Aug 2026, 19:2382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.