[2 PLAYER] Incommunication
A Roblox experience owned by Incommunication.
PuzzleENco-oppuzzlevoice chat
[2 PLAYER] Incommunication is a puzzle experience created on 2026-06-28. It currently has 553 players, 601,630 lifetime visits, and 7,563 favorites. The game holds an 86% like percentage. Players assume roles including mute, deaf, and blind to defuse a bomb through non-verbal communication.
Description (written by the developer; not a statement by this register)
Welcome to Incommunication. Your mission is to defuse a bomb. Too bad your teammates can't quite help you the normal way. [🙊] The mute knows what to do, but cannot speak. [🙉] The deaf cannot hear the world, but can read every gesture from the mute. [🙈] The blind cannot see the panel, yet only their hands can save you. Communicate. Misunderstand. Defuse. Or explode trying. [ Inspired by Lefto Studio's "Bombanana!". ] [ IT IS RECOMMENDED YOU USE ROBLOX VOICE CHAT OR TEXT CHAT INSTEAD OF EXTERNAL APPS ]
Last updated by the developer 22 Aug 2026, 16:59 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 27 Aug 2026, 22:50 | 3,389 | +335 |
| 27 Aug 2026, 21:50 | 3,054 | +146 |
| 27 Aug 2026, 20:50 | 2,908 | +98 |
| 27 Aug 2026, 19:50 | 2,810 | +1 |
| 27 Aug 2026, 18:50 | 2,809 | +98 |
| 27 Aug 2026, 17:50 | 2,711 | -217 |
| 27 Aug 2026, 16:50 | 2,928 | -54 |
| 27 Aug 2026, 15:50 | 2,982 | -21 |
| 27 Aug 2026, 14:50 | 3,003 | -43 |
| 27 Aug 2026, 13:50 | 3,046 | +702 |
| 27 Aug 2026, 12:50 | 2,344 | +385 |
| 27 Aug 2026, 11:50 | 1,959 | +380 |
| 27 Aug 2026, 10:50 | 1,579 | +28 |
| 27 Aug 2026, 09:50 | 1,551 | +44 |
| 27 Aug 2026, 08:50 | 1,507 | +105 |
| 27 Aug 2026, 07:50 | 1,402 | -41 |
| 27 Aug 2026, 06:50 | 1,443 | -221 |
| 27 Aug 2026, 05:50 | 1,664 | -150 |
| 27 Aug 2026, 04:50 | 1,814 | -304 |
| 27 Aug 2026, 03:50 | 2,118 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 22:50 | 86 | no change |
| 27 Aug 2026, 21:50 | 86 | no change |
| 27 Aug 2026, 20:50 | 86 | no change |
| 27 Aug 2026, 19:50 | 86 | no change |
| 27 Aug 2026, 18:50 | 86 | no change |
| 27 Aug 2026, 17:50 | 86 | no change |
| 27 Aug 2026, 16:50 | 86 | no change |
| 27 Aug 2026, 15:50 | 86 | +1 |
| 27 Aug 2026, 14:50 | 85 | -1 |
| 27 Aug 2026, 13:50 | 86 | no change |
| 27 Aug 2026, 12:50 | 86 | no change |
| 27 Aug 2026, 11:50 | 86 | no change |
| 27 Aug 2026, 10:50 | 86 | no change |
| 27 Aug 2026, 09:50 | 86 | no change |
| 27 Aug 2026, 08:50 | 86 | no change |
| 27 Aug 2026, 07:50 | 86 | no change |
| 27 Aug 2026, 06:50 | 86 | no change |
| 27 Aug 2026, 05:50 | 86 | no change |
| 27 Aug 2026, 04:50 | 86 | no change |
| 27 Aug 2026, 03:50 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.