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[2 PLAYER] Incommunication

[2 PLAYER] Incommunication

A Roblox experience owned by Incommunication.

PuzzleENco-oppuzzlevoice chat

[2 PLAYER] Incommunication is a puzzle experience created on 2026-06-28. It currently has 553 players, 601,630 lifetime visits, and 7,563 favorites. The game holds an 86% like percentage. Players assume roles including mute, deaf, and blind to defuse a bomb through non-verbal communication.

Description (written by the developer; not a statement by this register)

Welcome to Incommunication. Your mission is to defuse a bomb. Too bad your teammates can't quite help you the normal way. [🙊] The mute knows what to do, but cannot speak. [🙉] The deaf cannot hear the world, but can read every gesture from the mute. [🙈] The blind cannot see the panel, yet only their hands can save you. Communicate. Misunderstand. Defuse. Or explode trying. [ Inspired by Lefto Studio's "Bombanana!". ] [ IT IS RECOMMENDED YOU USE ROBLOX VOICE CHAT OR TEXT CHAT INSTEAD OF EXTERNAL APPS ]

Last updated by the developer 22 Aug 2026, 16:59 UTC.

3,389
playing (measured 27 Aug 2026, 22:50 UTC)
12,479,036
lifetime visits
86%
liked (5,893 👍 / 993 👎)
80,303
favourites (6.4 per 1k visits)
28 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

336,7923,412.53,38913 August 202627 August 2026
148 measurements spanning 15 days, net +3,356. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 148
Measured (UTC)PlayersChange
27 Aug 2026, 22:503,389+335
27 Aug 2026, 21:503,054+146
27 Aug 2026, 20:502,908+98
27 Aug 2026, 19:502,810+1
27 Aug 2026, 18:502,809+98
27 Aug 2026, 17:502,711-217
27 Aug 2026, 16:502,928-54
27 Aug 2026, 15:502,982-21
27 Aug 2026, 14:503,003-43
27 Aug 2026, 13:503,046+702
27 Aug 2026, 12:502,344+385
27 Aug 2026, 11:501,959+380
27 Aug 2026, 10:501,579+28
27 Aug 2026, 09:501,551+44
27 Aug 2026, 08:501,507+105
27 Aug 2026, 07:501,402-41
27 Aug 2026, 06:501,443-221
27 Aug 2026, 05:501,664-150
27 Aug 2026, 04:501,814-304
27 Aug 2026, 03:502,118first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Leniency
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,086,639 · 88.2% win
1 Win · progression499,683 · 17.6% win
Puzzle Beginner · progression130,715 · 4.5% win
5 Wins · progression68,568 · 2.3% win
Puzzle Engineer · other29,175 · 1.0% win
15 Wins · progression4,362 · 0.10% win
Puzzle Master · other3,631 · 0.10% win
Fashion Icon · other1,710 · 0.10% win
30 Wins · progression446 · 0.00% win
50 Wins · progression106 · 0.00% win
100 Wins · progression19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858685.515 August 202627 August 2026
149 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 149
Measured (UTC)% likedChange
27 Aug 2026, 22:5086no change
27 Aug 2026, 21:5086no change
27 Aug 2026, 20:5086no change
27 Aug 2026, 19:5086no change
27 Aug 2026, 18:5086no change
27 Aug 2026, 17:5086no change
27 Aug 2026, 16:5086no change
27 Aug 2026, 15:5086+1
27 Aug 2026, 14:5085-1
27 Aug 2026, 13:5086no change
27 Aug 2026, 12:5086no change
27 Aug 2026, 11:5086no change
27 Aug 2026, 10:5086no change
27 Aug 2026, 09:5086no change
27 Aug 2026, 08:5086no change
27 Aug 2026, 07:5086no change
27 Aug 2026, 06:5086no change
27 Aug 2026, 05:5086no change
27 Aug 2026, 04:5086no change
27 Aug 2026, 03:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.