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[2 PLAYER] Incommunication

[2 PLAYER] Incommunication

A Roblox experience owned by Incommunication.

PuzzleENco-oppuzzlevoice chat

Created in 2026, [2 PLAYER] Incommunication is a puzzle experience on Roblox with over 21.2 million lifetime visits. It records a like rating of 86%, 128,306 favourites.

Description (written by the developer; not a statement by this register)

Welcome to Incommunication. Your mission is to defuse a bomb. Too bad your teammates can't quite help you the normal way. [🙊] The mute knows what to do, but cannot speak. [🙉] The deaf cannot hear the world, but can read every gesture from the mute. [🙈] The blind cannot see the panel, yet only their hands can save you. Communicate. Misunderstand. Defuse. Or explode trying. [ Inspired by Lefto Studio's "Bombanana!". ] [ IT IS RECOMMENDED YOU USE ROBLOX VOICE CHAT OR TEXT CHAT INSTEAD OF EXTERNAL APPS ]

Last updated by the developer 7 Sept 2026, 21:55 UTC.

0
playing (measured 7 Sept 2026, 22:50 UTC)
21,274,252
lifetime visits
86%
liked (8,891 👍 / 1,406 👎)
128,307
favourites (6.0 per 1k visits)
28 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

06,7923,39613 August 20267 September 2026
409 measurements spanning 26 days, net -33. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 409
Measured (UTC)PlayersChange
7 Sept 2026, 22:500-3,410
7 Sept 2026, 21:503,410+129
7 Sept 2026, 20:503,281+44
7 Sept 2026, 19:503,237+138
7 Sept 2026, 18:503,099+139
7 Sept 2026, 17:502,960+240
7 Sept 2026, 16:502,720-59
7 Sept 2026, 15:502,779-127
7 Sept 2026, 14:502,906+402
7 Sept 2026, 13:502,504+740
7 Sept 2026, 12:501,764+474
7 Sept 2026, 11:501,290+114
7 Sept 2026, 10:501,176-92
7 Sept 2026, 09:501,268-48
7 Sept 2026, 08:501,316-276
7 Sept 2026, 07:501,592-299
7 Sept 2026, 06:501,891-403
7 Sept 2026, 05:502,294-530
7 Sept 2026, 04:502,824-309
7 Sept 2026, 03:503,133first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Leniency
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,350,920 · 0.00% win
1 Win · progression1,044,836 · 0.00% win
Puzzle Beginner · progression284,967 · 0.00% win
5 Wins · progression147,834 · 0.00% win
Puzzle Engineer · other66,287 · 0.00% win
15 Wins · progression9,684 · 0.00% win
Puzzle Master · other8,353 · 0.00% win
Fashion Icon · other3,379 · 0.00% win
30 Wins · progression922 · 0.00% win
50 Wins · progression185 · 0.00% win
100 Wins · progression35 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.515 August 202624 October 2026
414 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 414
Measured (UTC)% likedChange
24 Oct 2026, 05:4786no change
24 Sept 2026, 05:4586no change
14 Sept 2026, 05:3886no change
7 Sept 2026, 22:5086no change
7 Sept 2026, 21:5086no change
7 Sept 2026, 20:5086no change
7 Sept 2026, 19:5086no change
7 Sept 2026, 18:5086no change
7 Sept 2026, 17:5086no change
7 Sept 2026, 16:5086no change
7 Sept 2026, 15:5086no change
7 Sept 2026, 14:5086no change
7 Sept 2026, 13:5086no change
7 Sept 2026, 12:5086no change
7 Sept 2026, 11:5086no change
7 Sept 2026, 10:5086no change
7 Sept 2026, 09:5086no change
7 Sept 2026, 08:5086no change
7 Sept 2026, 07:5086no change
7 Sept 2026, 06:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.