[2 PLAYER] Incommunication
A Roblox experience owned by Incommunication.
PuzzleENco-oppuzzlevoice chat
Created in 2026, [2 PLAYER] Incommunication is a puzzle experience on Roblox with over 21.2 million lifetime visits. It records a like rating of 86%, 128,306 favourites.
Description (written by the developer; not a statement by this register)
Welcome to Incommunication. Your mission is to defuse a bomb. Too bad your teammates can't quite help you the normal way. [🙊] The mute knows what to do, but cannot speak. [🙉] The deaf cannot hear the world, but can read every gesture from the mute. [🙈] The blind cannot see the panel, yet only their hands can save you. Communicate. Misunderstand. Defuse. Or explode trying. [ Inspired by Lefto Studio's "Bombanana!". ] [ IT IS RECOMMENDED YOU USE ROBLOX VOICE CHAT OR TEXT CHAT INSTEAD OF EXTERNAL APPS ]
Last updated by the developer 7 Sept 2026, 21:55 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 7 Sept 2026, 22:50 | 0 | -3,410 |
| 7 Sept 2026, 21:50 | 3,410 | +129 |
| 7 Sept 2026, 20:50 | 3,281 | +44 |
| 7 Sept 2026, 19:50 | 3,237 | +138 |
| 7 Sept 2026, 18:50 | 3,099 | +139 |
| 7 Sept 2026, 17:50 | 2,960 | +240 |
| 7 Sept 2026, 16:50 | 2,720 | -59 |
| 7 Sept 2026, 15:50 | 2,779 | -127 |
| 7 Sept 2026, 14:50 | 2,906 | +402 |
| 7 Sept 2026, 13:50 | 2,504 | +740 |
| 7 Sept 2026, 12:50 | 1,764 | +474 |
| 7 Sept 2026, 11:50 | 1,290 | +114 |
| 7 Sept 2026, 10:50 | 1,176 | -92 |
| 7 Sept 2026, 09:50 | 1,268 | -48 |
| 7 Sept 2026, 08:50 | 1,316 | -276 |
| 7 Sept 2026, 07:50 | 1,592 | -299 |
| 7 Sept 2026, 06:50 | 1,891 | -403 |
| 7 Sept 2026, 05:50 | 2,294 | -530 |
| 7 Sept 2026, 04:50 | 2,824 | -309 |
| 7 Sept 2026, 03:50 | 3,133 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Oct 2026, 05:47 | 86 | no change |
| 24 Sept 2026, 05:45 | 86 | no change |
| 14 Sept 2026, 05:38 | 86 | no change |
| 7 Sept 2026, 22:50 | 86 | no change |
| 7 Sept 2026, 21:50 | 86 | no change |
| 7 Sept 2026, 20:50 | 86 | no change |
| 7 Sept 2026, 19:50 | 86 | no change |
| 7 Sept 2026, 18:50 | 86 | no change |
| 7 Sept 2026, 17:50 | 86 | no change |
| 7 Sept 2026, 16:50 | 86 | no change |
| 7 Sept 2026, 15:50 | 86 | no change |
| 7 Sept 2026, 14:50 | 86 | no change |
| 7 Sept 2026, 13:50 | 86 | no change |
| 7 Sept 2026, 12:50 | 86 | no change |
| 7 Sept 2026, 11:50 | 86 | no change |
| 7 Sept 2026, 10:50 | 86 | no change |
| 7 Sept 2026, 09:50 | 86 | no change |
| 7 Sept 2026, 08:50 | 86 | no change |
| 7 Sept 2026, 07:50 | 86 | no change |
| 7 Sept 2026, 06:50 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.