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[☀️] Weird : UTMM

[☀️] Weird : UTMM

A Roblox experience owned by GoatZ Productions (Revived).

RacingENRPGBetaCommunity Discord

Description (written by the developer; not a statement by this register)

The owner of Weird : UTMM got terminated. that's the new game handled by the co-owner. The original will no longer get updated. If you encounter any bugs in the game or have any suggestions, please tell me what is it on our Discord server instead of disliking like a bum. Weird : UTMM is a RPG game in BETA with a lot of features, I guess. (Pretty unbalanced game, sorry.)

Last updated by the developer 23 Aug 2026, 18:34 UTC.

0
playing (measured 24 Aug 2026, 23:06 UTC)
2,909
lifetime visits
61%
liked (11 👍 / 7 👎)
12
favourites (4.1 per 1k visits)
28 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 23:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cosmical
200 R$
Lucky
80 R$
VIP
80 R$
Looping
25 R$
Teleport
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome306 · 0.00% win
Summer · other142 · 0.00% win
Halloween · other81 · 0.00% win
Level 100 · progression63 · 0.00% win
Stranger · secret51 · 0.00% win
Lighting · other39 · 0.00% win
Millionaire · progression36 · 0.00% win
Beta Tester · welcome29 · 0.00% win
Ceo Of Bloxy · other27 · 0.00% win
Level 500 · progression26 · 0.00% win
Level 1250 · progression20 · 0.00% win
Level 2750 · progression16 · 0.00% win
Quiz · progression15 · 0.00% win
Aura Monster · progression15 · 0.00% win
Simulation · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

61656325 August 2026 — 64 % liked4 September 2026 — 63 % liked25 September 2026 — 65 % liked15 October 2026 — 61 % liked25 August 202615 October 2026
4 measurements spanning 51 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 13:1661-4
25 Sept 2026, 13:1565+2
4 Sept 2026, 23:3863-1
25 Aug 2026, 07:0364first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.