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Clean the Mall 🛍️

Clean the Mall 🛍️

A Roblox experience owned by Clean Up Studio.

SimulatorENjanitor simulationorganizationshopping mall

Description (written by the developer; not a statement by this register)

The janitor has left you to clean up the ENTIRE mall, putting everything back in the correct stores! 🛍️ Sort 100s of items 🏷️ Buy upgrades and become the ultimate stocker 🏆 Stock the shelves and tidy up! 🛍️ ⭐EVERYTHING can be purchased as UGC for your avatar! ⭐ 🛍️ PC Controls: E - Interact F - Drop T - Wipe Save Click - Place 👍LIKE + JOIN GROUP👍 Tags: Cleanup Store Library

Last updated by the developer 15 Aug 2026, 12:22 UTC.

65
playing (measured 21 Aug 2026, 20:54 UTC)
280,942
lifetime visits
80%
liked (821 👍 / 208 👎)
18,930
favourites (67.4 per 1k visits)
28 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

651038410 August 2026 — 103 players21 August 2026 — 65 players10 August 202621 August 2026
2 measurements spanning 11 days, net -38. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–109 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5465-38
10 Aug 2026, 19:46103first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Points
599 R$
Infinite Capacity
299 R$
2x Points
149 R$
+5 Carry Capacity
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed First Shelf! · progression108,186 · 83.2% win
Finished Cleaning the Mall! · progression26,062 · 13.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.515 August 2026 — 79 % liked21 August 2026 — 79 % liked25 August 2026 — 79 % liked4 September 2026 — 80 % liked14 September 2026 — 79 % liked24 September 2026 — 80 % liked4 October 2026 — 80 % liked14 October 2026 — 80 % liked24 October 2026 — 80 % liked15 August 202624 October 2026
9 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:5280no change
14 Oct 2026, 05:5180no change
4 Oct 2026, 05:5080no change
24 Sept 2026, 05:5080+1
14 Sept 2026, 04:1779-1
4 Sept 2026, 04:1680+1
25 Aug 2026, 04:1579no change
21 Aug 2026, 20:5479no change
15 Aug 2026, 04:0879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.