Baseplate Brawl
A Roblox experience owned by The Bizarre Workshop.
Fighting & PvPENcombatfightingbaseplate
Description (written by the developer; not a statement by this register)
[ 📜 ] Description: Fight players on a baseplate with your fists! [ 🎮 ] Controls: MouseClick - Punch Q / Button | Dash F / Button | Parry X / Button | Grab [ 👊 ] Combat Guide: Punches deal true stun meaning players aren't able to punch back for a small duration. Players can combo their final punches with grabs to perform a powerful finisher or extender. Alternative grabs are caused by different scenarios in a fight. Grounded players will result in a regular slam while airborne players perform grab variations. Different grab variations change the fight's perspective. [ 🤼 ] Grabs: Grounded Players - Slam: A combo finisher used after the final m1 to create spacing during a fight. Airborne Players + W - Powerslam: A combo extender which bounces the enemy after impact to extend a combo. Airbone Players - Suplex: A combo extender which bounces the enemy after impact to extend a combo. [ 🤜 ] M1 variations: Punch 4 - Neutral: Knockback combo extender Punch 4 + Space: Air Launcher
Last updated by the developer 9 Aug 2026, 10:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 08:38 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.