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Baseplate Brawl

Baseplate Brawl

A Roblox experience owned by The Bizarre Workshop.

Fighting & PvPENcombatfightingbaseplate

Description (written by the developer; not a statement by this register)

[ 📜 ] Description: Fight players on a baseplate with your fists! [ 🎮 ] Controls: MouseClick - Punch Q / Button | Dash F / Button | Parry X / Button | Grab [ 👊 ] Combat Guide: Punches deal true stun meaning players aren't able to punch back for a small duration. Players can combo their final punches with grabs to perform a powerful finisher or extender. Alternative grabs are caused by different scenarios in a fight. Grounded players will result in a regular slam while airborne players perform grab variations. Different grab variations change the fight's perspective. [ 🤼 ] Grabs: Grounded Players - Slam: A combo finisher used after the final m1 to create spacing during a fight. Airborne Players + W - Powerslam: A combo extender which bounces the enemy after impact to extend a combo. Airbone Players - Suplex: A combo extender which bounces the enemy after impact to extend a combo. [ 🤜 ] M1 variations: Punch 4 - Neutral: Knockback combo extender Punch 4 + Space: Air Launcher

Last updated by the developer 9 Aug 2026, 10:47 UTC.

0
playing (measured 15 Aug 2026, 08:38 UTC)
9,023
lifetime visits
66%
liked (44 👍 / 23 👎)
76
favourites (8.4 per 1k visits)
28 June 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 08:381first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gojo/Limitless Style
250 R$
Custom Heat Song
150 R$
VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Kill! · other2,015 · 55.7% win
10 Kills · other244 · 0.00% win
15 Kills · other141 · 0.00% win
30 Kills · progression61 · 0.00% win
50 Kills · progression36 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636664.517 August 2026 — 63 % liked27 August 2026 — 63 % liked16 September 2026 — 64 % liked26 September 2026 — 65 % liked6 October 2026 — 65 % liked16 October 2026 — 66 % liked17 August 202616 October 2026
6 measurements spanning 60 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 12:4966+1
6 Oct 2026, 12:4865no change
26 Sept 2026, 12:4765+1
16 Sept 2026, 12:1564+1
27 Aug 2026, 12:0363no change
17 Aug 2026, 11:5363first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.