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Dave's I wanna Test the Game (Mini Update)

Dave's I wanna Test the Game (Mini Update)

A Roblox experience owned by Dave's Games Studio.

AdventureENplatformerchallengebeta

Description (written by the developer; not a statement by this register)

⚠ - THIS GAME IS A BETA TEST, THERE WILL BE BUGS! - ⚠ CONTROLS Double jump (press jump twice) ABOUT This game is a re-upload and remake inspired by the original concept. It includes challenge-based gameplay, parkour elements, and different difficulty modes. UPDATE 00/0/0 – None CREDITS Credits to @Testerhh5 Origginaly Created: @Roblox_YT2359 ORIGINAL Inspired by “I Wanna Test The Game” (Beta concept)

Last updated by the developer 19 Aug 2026, 09:26 UTC.

0
playing (measured 22 Aug 2026, 18:32 UTC)
236
lifetime visits
80%
liked (4 👍 / 1 👎)
12
favourites (50.8 per 1k visits)
28 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 18:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shift Lock
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I Tested The Game · welcome110 · 0.00% win
1 Death · other76 · 0.00% win
10 Deaths · progression18 · 0.00% win
50 Deaths · progression8 · 0.00% win
Area 51 · progression6 · 0.00% win
Meet The Owner · other5 · 0.00% win
Victory! · progression4 · 0.00% win
100 Deaths · progression0 · 0.00% win
500 Deaths · progression0 · 0.00% win
10000 Deaths · progression0 · 0.00% win
1000 Deaths · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.