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+1 Brainrot Evolution Escape | Keyboards ASMR

+1 Brainrot Evolution Escape | Keyboards ASMR

A Roblox experience owned by ZeroFunds Studio.

ObbyENbrainrotspeed runkeyboard ASMR

Description (written by the developer; not a statement by this register)

🎀 Join the ZEROFUNDS Studio group to unlock FREE 25k SPEED in the Game! 🚀 Welcome to +1 Brainrot Evolution Escape | Keyboards ASMR ⚡ Every step = +1 Speed 👟 Run, jump, and escape dangerous brainrots 💪 Train your speed and unlock powerful multipliers 👥 Race against friends and other players 🌍 Become the FASTEST on the server

Last updated by the developer 9 Aug 2026, 16:57 UTC.

0
playing (measured 10 Aug 2026, 21:37 UTC)
21,149
lifetime visits
92%
liked (107 👍 / 9 👎)
113
favourites (5.3 per 1k visits)
28 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

StrawBerry Elephant
1,299 R$
Ginger Citerna
899 R$
Tung Tung Tung Sahur Skin
499 R$
Sound Pack Keycaps
49 R$
Starter Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome15,663 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9216 August 2026 — 92 % liked26 August 2026 — 92 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:3092no change
16 Aug 2026, 08:2292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.