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+1 Sword Fighting Escape ⚔️

+1 Sword Fighting Escape ⚔️

A Roblox experience owned by digesting.

Fighting & PvPENboss rushupgrade mechanicsaura collection

+1 Sword Fighting Escape ⚔️ is a fighting-pvp experience created on 2026-06-28. The game has accumulated 604,214 lifetime visits and currently has 605 players online. It holds 1,132 favorites and maintains an 89% like percentage.

Description (written by the developer; not a statement by this register)

💪 Train your sword fighting skills and defeat bosses! How far can you make it? 💪 Train your strength! 💥 Defeat bosses! ⚔️ Upgrade your swords! ✨ Unlock auras and train in new areas! 🧟 Defeat the most powerful bosses. How far will your sword skills take you? 💥 For added benefits, don't forget to hit LIKE 👍 and join the GROUP! ✨

Last updated by the developer 2 Sept 2026, 14:13 UTC.

2,606
playing (measured 3 Sept 2026, 11:50 UTC)
4,685,538
lifetime visits
90%
liked (4,710 👍 / 550 👎)
3,813
favourites (0.8 per 1k visits)
28 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3725,6753,023.52,60610 August 20263 September 2026
302 measurements spanning 24 days, net +2,234. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 302
Measured (UTC)PlayersChange
3 Sept 2026, 11:502,606+1,246
3 Sept 2026, 07:501,360+202
3 Sept 2026, 06:501,158+189
3 Sept 2026, 05:50969+73
3 Sept 2026, 04:50896+70
3 Sept 2026, 03:50826-126
3 Sept 2026, 02:50952-147
3 Sept 2026, 01:501,099-145
3 Sept 2026, 00:501,244-192
2 Sept 2026, 23:501,436-265
2 Sept 2026, 22:501,701+10
2 Sept 2026, 21:501,691+36
2 Sept 2026, 20:501,655-120
2 Sept 2026, 19:501,775-175
2 Sept 2026, 18:501,950-161
2 Sept 2026, 17:502,111-195
2 Sept 2026, 16:502,306-88
2 Sept 2026, 15:502,394-225
2 Sept 2026, 14:502,619-355
2 Sept 2026, 13:502,974first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,109,019 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

899089.515 August 20263 September 2026
303 measurements spanning 19 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 303
Measured (UTC)% likedChange
3 Sept 2026, 11:5090+1
3 Sept 2026, 07:5089no change
3 Sept 2026, 06:5089no change
3 Sept 2026, 05:5089no change
3 Sept 2026, 04:5089no change
3 Sept 2026, 03:5089no change
3 Sept 2026, 02:5089no change
3 Sept 2026, 01:5089no change
3 Sept 2026, 00:5089no change
2 Sept 2026, 23:5089no change
2 Sept 2026, 22:5089-1
2 Sept 2026, 21:5090no change
2 Sept 2026, 20:5090+1
2 Sept 2026, 19:5089no change
2 Sept 2026, 18:5089no change
2 Sept 2026, 17:5089-1
2 Sept 2026, 16:5090no change
2 Sept 2026, 15:5090+1
2 Sept 2026, 14:5089no change
2 Sept 2026, 13:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.