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+1 Sword Fighting Escape ⚔️

+1 Sword Fighting Escape ⚔️

A Roblox experience owned by digesting.

Fighting & PvPENboss rushupgrade mechanicsaura collection

+1 Sword Fighting Escape ⚔️ is a fighting pvp experience on Roblox, created in 2026, with over 9.1 million lifetime visits. It records 79 playing now, a like rating of 87%, 16,086 favourites.

Description (written by the developer; not a statement by this register)

💪 Train your sword fighting skills and defeat bosses! How far can you make it? 💪 Train your strength! 💥 Defeat bosses! ⚔️ Upgrade your swords! ✨ Unlock auras and train in new areas! 🧟 Defeat the most powerful bosses. How far will your sword skills take you? 💥 For added benefits, don't forget to hit LIKE 👍 and join the GROUP! ✨

Last updated by the developer 27 Sept 2026, 01:01 UTC.

79
playing (measured 28 Sept 2026, 03:50 UTC)
9,189,537
lifetime visits
86%
liked (7,562 👍 / 1,188 👎)
16,292
favourites (1.8 per 1k visits)
28 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

794,0572,0687 September 202628 September 2026
500 measurements spanning 21 days, net -2,300. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
28 Sept 2026, 03:5079-32
28 Sept 2026, 02:50111no change
28 Sept 2026, 01:50111-5
28 Sept 2026, 00:50116-7
27 Sept 2026, 23:51123-3
27 Sept 2026, 22:50126-18
27 Sept 2026, 21:50144+15
27 Sept 2026, 20:50129-10
27 Sept 2026, 19:50139-57
27 Sept 2026, 18:50196-33
27 Sept 2026, 17:51229+14
27 Sept 2026, 16:50215-44
27 Sept 2026, 15:50259+29
27 Sept 2026, 14:50230-28
27 Sept 2026, 13:50258-18
27 Sept 2026, 12:50276-45
27 Sept 2026, 11:50321+36
27 Sept 2026, 10:50285-32
27 Sept 2026, 09:50317+7
27 Sept 2026, 08:50310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome3,999,446 · 69.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

86908815 August 202624 October 2026
894 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 894
Measured (UTC)% likedChange
24 Oct 2026, 03:3686no change
14 Oct 2026, 03:3686-1
4 Oct 2026, 03:3587no change
28 Sept 2026, 03:5087no change
28 Sept 2026, 02:5087no change
28 Sept 2026, 01:5087no change
28 Sept 2026, 00:5087no change
27 Sept 2026, 23:5187no change
27 Sept 2026, 22:5087no change
27 Sept 2026, 21:5087no change
27 Sept 2026, 20:5087no change
27 Sept 2026, 19:5087no change
27 Sept 2026, 18:5087no change
27 Sept 2026, 17:5187no change
27 Sept 2026, 16:5087no change
27 Sept 2026, 15:5087no change
27 Sept 2026, 14:5087no change
27 Sept 2026, 12:5087no change
27 Sept 2026, 11:5087no change
27 Sept 2026, 10:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.