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🔥Get More Aura🔥

🔥Get More Aura🔥

A Roblox experience owned by Last Hope Games.

Story & narrativeENcomedymeme culturestory-driven

Description (written by the developer; not a statement by this register)

You've got no aura. Like, negative aura. Even the NPCs feel bad for you 💀 So you go ask your dad what's wrong with you... and he hits you with the truth: you need to GET MORE AURA. Now it's time to fix that. Can you farm enough aura to become the most legendary person in town? 😎 New ending coming soon !! 👀 TAGS: AURA, AURA FARMING, MOG, MEW, NMH, Heat, Cold, Need More, Glow Up, Sigma This game is Inspired by : "Need More Heat" and "get a drink at 3 am" Note: This is a single-player comedy story game. The word "aura" is used in a comedic meme context as part of the game's humor and story. This experience does not contain dating, matchmaking, or romantic roleplay systems.

Last updated by the developer 9 Aug 2026, 21:14 UTC.

6
playing (measured 10 Aug 2026, 21:34 UTC)
77,916
lifetime visits
51%
liked (85 👍 / 81 👎)
324
favourites (4.2 per 1k visits)
28 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:348first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Your Avatar
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Ending · progression4,140 · 17.9% win
Haircut Ending · progression3,332 · 23.6% win
Voidwalker Ending · progression2,097 · 17.9% win
Bad Ending · progression854 · 7.7% win
Broke Aura Ending · progression531 · 9.6% win
True Ending · progression45 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

505150.515 August 2026 — 50 % liked25 August 2026 — 51 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:1751+1
15 Aug 2026, 14:1650first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.