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🏠 [DORMS] Kiseki: Rival Academies Roleplay

🏠 [DORMS] Kiseki: Rival Academies Roleplay

A Roblox experience owned by TsukimiSoft.

RoleplayENuniversityacademyroleplay

Description (written by the developer; not a statement by this register)

✨ THIS GAME IS IN BETA! THANK YOU FOR YOUR PATIENCE! 🧪 🌸 YOUR PROGRESS AND PURCHASES FROM Seishun: School Life Roleplay WILL CARRY OVER DURING THE BETA PERIOD! 💾 👍 New Sakura Code at 5k Likes! 🚨 REPORTS: If you experience any rule-breaking behavior, report it to Roblox, and to our mods by opening a ticket on our linked social server. Our typical response time is under 5 minutes. 🎓 Kiseki: Rival Academies is a university roleplay game where you can join an academy, attend classes, build friendships, and compete in school rivalries! 🪙 Gain free Yen at the end of every in-game day, and free Sakura every 20 hours when you play for at least 10 minutes! 🚨 Rules: https://devforum.roblox.com/t/red-parasol-rules-information/4589819

Last updated by the developer 24 Jul 2026, 15:27 UTC.

0
playing (measured 10 Aug 2026, 18:15 UTC)
161,960
lifetime visits
92%
liked (1,422 👍 / 130 👎)
4,018
favourites (24.8 per 1k visits)
28 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Accessories
499 R$
Custom Hair & Face
399 R$
Custom Name
299 R$
Double Archetypes
299 R$
Custom Hair Color
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Irasshaimase! · welcome80,192 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:3892no change
15 Aug 2026, 06:3892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.