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๐Ÿ  [DORMS] Kiseki: Rival Academies Roleplay

๐Ÿ  [DORMS] Kiseki: Rival Academies Roleplay

A Roblox experience owned by TsukimiSoft.

RoleplayENuniversityacademyroleplay

Description (written by the developer; not a statement by this register)

โœจ THIS GAME IS IN BETA! THANK YOU FOR YOUR PATIENCE! ๐Ÿงช ๐ŸŒธ YOUR PROGRESS AND PURCHASES FROM Seishun: School Life Roleplay WILL CARRY OVER DURING THE BETA PERIOD! ๐Ÿ’พ ๐Ÿ‘ New Sakura Code at 5k Likes! ๐Ÿšจ REPORTS: If you experience any rule-breaking behavior, report it to Roblox, and to our mods by opening a ticket on our linked social server. Our typical response time is under 5 minutes. ๐ŸŽ“ Kiseki: Rival Academies is a university roleplay game where you can join an academy, attend classes, build friendships, and compete in school rivalries! ๐Ÿช™ Gain free Yen at the end of every in-game day, and free Sakura every 20 hours when you play for at least 10 minutes! ๐Ÿšจ Rules: https://devforum.roblox.com/t/red-parasol-rules-information/4589819

Last updated by the developer 24 Jul 2026, 15:27 UTC.

0
playing (measured 10 Aug 2026, 18:15 UTC)
161,960
lifetime visits
92%
liked (1,433 ๐Ÿ‘ / 133 ๐Ÿ‘Ž)
3,886
favourites (24.0 per 1k visits)
28 June 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Custom Accessories
499 R$
Custom Accessories
499 R$
Double Archetypes
399 R$
Custom Hair & Face
399 R$
Custom Name
299 R$
Custom Hair & Face
299 R$
Double Archetypes
299 R$
Custom Hair Color
199 R$
Custom Name
149 R$
Custom Hair Color
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Irasshaimase! ยท welcome81,730 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9215 August 2026 โ€” 92 % liked25 August 2026 โ€” 92 % liked4 September 2026 โ€” 92 % liked14 September 2026 โ€” 92 % liked24 September 2026 โ€” 92 % liked14 October 2026 โ€” 92 % liked24 October 2026 โ€” 92 % liked15 August 202624 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 91โ€“93 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 11:0392no change
14 Oct 2026, 11:0292no change
24 Sept 2026, 11:0192no change
14 Sept 2026, 08:2192no change
4 Sept 2026, 08:1992no change
25 Aug 2026, 06:3892no change
15 Aug 2026, 06:3892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.