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Paint Hide & Seek

Paint Hide & Seek

A Roblox experience owned by Royal Red Panda.

Social & hangoutENhide and seekcamouflagetag

Description (written by the developer; not a statement by this register)

HIDER: DON’T GET CAUGHT! Paint yourself to camouflage into objects around the map! SEEKER: FIND ALL HIDERS! Tag hiders that are hiding around the map and turn them into Seekers! Collect coins to unlock power ups and weapons!

Last updated by the developer 2 Aug 2026, 21:50 UTC.

1
playing (measured 10 Aug 2026, 14:20 UTC)
85,405
lifetime visits
79%
liked (99 👍 / 27 👎)
5,139
favourites (60.2 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Health
120 R$
Extra Damage
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

787978.515 August 2026 — 79 % liked25 August 2026 — 78 % liked4 September 2026 — 79 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 14:1579+1
25 Aug 2026, 12:4678-1
15 Aug 2026, 12:3579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.