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[🔥RELEASE] +1 Fire Per Click

[🔥RELEASE] +1 Fire Per Click

A Roblox experience owned by SCProle.DEVS.

Description (written by the developer; not a statement by this register)

🔥 CODES: RELEASE : x2 Click + x2 XP por 15 min FIRSTFLAME : 10.000 Fire + 5.000 Coins LAUNCHDAY : 100 Diamantes WELCOME : 50 Diamantes 👑 Welcome to +1 FIRE Per Click ⚡ Every click gives you FIRE 🔥 Train Aura on CAMPFIRES 🔄 Rebirth for MASSIVE multipliers 👍 LIKE and FAVORITE for future updates!

Last updated by the developer 8 Aug 2026, 21:20 UTC.

0
playing (measured 6 Sept 2026, 12:38 UTC)
537
lifetime visits
67%
liked (4 👍 / 2 👎)
7
favourites (13.0 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 12:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x5 LUCK
379 R$
2X COINS
299 R$
VIP
299 R$
x2 LUCK
79 R$
CLICK X4
30 R$
AUTO CLICK
25 R$
CLICK X2
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

606763.510 September 2026 — 60 % liked20 October 2026 — 67 % liked10 September 202620 October 2026
2 measurements spanning 40 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 19:2267+7
10 Sept 2026, 09:0460first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.