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🌱 Pick Potatoes!

🌱 Pick Potatoes!

A Roblox experience owned by Potato Workshop.

TycoonENcollectionauctionfarming

Description (written by the developer; not a statement by this register)

🥔 Welcome to Pick Potatoes! 🥔 Every potato you plant is random! 🌱 Uncover dozens of unique potato types in your garden, each with their own rarity and story. Fill out your Potato Index and become a true collector! 🎲 💰Craft Fertilizers to boost growth and luck!💰 🎒List your rarest potatoes and bid on others' in a real-time cross-server auction house!🎒 😎Have fun!🥔 Models made by: KittySimonKool Credits to ForeverHD for TopBarPlus and WinnerTakesAll for the backpack system Credit to tobuscus12347 for the original potato texture Thank you Supdoggy for the dialogue system

Last updated by the developer 2 Aug 2026, 23:46 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
3,278
lifetime visits
59%
liked (23 👍 / 16 👎)
60
favourites (18.3 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

potato
9,999 R$
Harvest All
299 R$
Auction House Plus
289 R$
Supporter
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,415 · 0.00% win
1,000 Cents · collection1,379 · 0.00% win
First mythical potato! · collection173 · 0.00% win
10,000 Cents · collection48 · 0.00% win
100k Cents · progression0 · 0.00% win
1M CENTS · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.