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Climb Up ⛰️ [RELEASE]

Climb Up ⛰️ [RELEASE]

A Roblox experience owned by Meldy Studio.

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Description (written by the developer; not a statement by this register)

⛰️ Climb Up! Climb higher and higher through colorful layers, earn cash, upgrade your gear, unlock new tools, collect eggs, and discover funny brainrots! Reach new heights, become stronger, rebirth for bigger boosts, and try to climb to the very top. 🔥 Upgrade your tools 🎒 Increase your backpack 🥚 Hatch eggs 🧠 Collect brainrots ⚡ Climb faster 💰 Earn more cash 🌈 Explore different layers 👑 VIP Pass perks Can you reach the top?

Last updated by the developer 11 Aug 2026, 19:03 UTC.

0
playing (measured 12 Aug 2026, 23:18 UTC)
11,488
lifetime visits
67%
liked (26 👍 / 13 👎)
56
favourites (4.9 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 23:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Recovery
299 R$
2x Cash
249 R$
Large Backpack (+15)
199 R$
Premium Equipment (x1.75)
199 R$
Medium Backpack (+10)
149 R$
Auto Collect
149 R$
Skin: Winter
99 R$
Skip Egg Open
99 R$
Skin: Candy
99 R$
Small Backpack (+5)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

666766.516 August 2026 — 66 % liked25 September 2026 — 67 % liked16 August 202625 September 2026
2 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 22:3267+1
16 Aug 2026, 22:0066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.