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Clean a Toy Store 🧸

Clean a Toy Store 🧸

A Roblox experience owned by jestre.

SimulatorENcleaningorganizationtoy store

Description (written by the developer; not a statement by this register)

👍 LIKE = UPDATE 👍 The toy store is a complete mess, and it's up to you to put every toy back where it belongs! Pick up, sort, and organize 1,000+ toys to restore the store. It sounds easy... until you realize just how many toys are scattered everywhere. CTRLS: Left Click = Pickup & Place F = Drop Q = Unlock Mouse Console Controls: RT = Pickup & Place B = Drop 🧸 Pick up and sort countless toys 🌟 Buy upgrades to help you with cleaning the mess 👑 Organize the entire Toy Store and claim victory

Last updated by the developer 5 Jul 2026, 22:25 UTC.

0
playing (measured 4 Sept 2026, 06:20 UTC)
6,703
lifetime visits
64%
liked (9 👍 / 5 👎)
51
favourites (7.6 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 06:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome3,829 · 100.0% win
1 Shelf Complete · collection345 · 0.00% win
5 Shelves Complete · progression169 · 0.00% win
20 Shelves Complete · progression74 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6264634 September 2026 — 62 % liked25 October 2026 — 64 % liked4 September 202625 October 2026
2 measurements spanning 51 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 12:0364+2
4 Sept 2026, 23:0262first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.