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Ocean Disaster

Ocean Disaster

A Roblox experience owned by PR0 Builders.

SurvivalENdisaster survivalstormship

Description (written by the developer; not a statement by this register)

In Soviet Russia, ocean crosses you. Survive a multitude of natural disasters and other events, as well as other players, on a single ship in an increasingly worsening storm!

Last updated by the developer 4 Aug 2026, 18:06 UTC.

0
playing (measured 10 Aug 2026, 17:00 UTC)
270
lifetime visits
71%
liked (1,347 👍 / 559 👎)
5,366
favourites (19874.1 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BOMBER
250 R$
2x VOTE
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FIRST WIN · progression38,712 · 33.0% win
PRO · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71918122 August 2026 — 88 % liked2 September 2026 — 91 % liked13 September 2026 — 88 % liked7 October 2026 — 71 % liked22 August 20267 October 2026
4 measurements spanning 46 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 18:5371-17
13 Sept 2026, 10:5288-3
2 Sept 2026, 08:4991+3
22 Aug 2026, 20:4988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.