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Primetime Briefcase Game

Primetime Briefcase Game

A Roblox experience owned by Rings Game Shows.

Last updated by the developer 22 Jul 2026, 03:55 UTC.

0
playing (measured 11 Aug 2026, 07:52 UTC)
1,328
lifetime visits
100%
liked (10 👍 / 0 👎)
20
favourites (15.1 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Top Prize
500 R$
12232001
120 R$
2 Million Mission
100 R$
Banker
100 R$
Triple Deal
70 R$
Random Top Prize
60 R$
Double Deal
50 R$
Million Dollar Mission
40 R$
Lower Random Top Prize
20 R$
Speed Mode
20 R$
Deal Wheel
20 R$
Monopoly
20 R$
Double the Chance to Play
20 R$
Replace Penny with another Million
10 R$
Old Case Music
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

10019 August 2026 — 100 % liked18 September 2026 — 100 % liked8 October 2026 — 100 % liked19 August 20268 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 19:50100no change
18 Sept 2026, 12:37100no change
19 Aug 2026, 11:08100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.