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[RELEASE] Rescue Baddies

[RELEASE] Rescue Baddies

A Roblox experience owned by Marmot Bros INC TM.

HorrorENhorror escapecollection/idlerescue mechanics

Description (written by the developer; not a statement by this register)

🎁 USE CODES: RELEASE NEWBIEBOOSTING ⭐ LIKE & FAVORITE THE GAME FOR REWARD! ⭐ ⭐ ROBLOX PLUS USERS GET SPECIAL BOOST! ⭐ 🤜🤛 INVITE FRIENDS FOR SPECIAL INGAME BOOST 🤜🤛 👥 JOIN OUR GROUP for even more rewards and updates!👥 🚨 CAN YOU ESCAPE THEM ALL?! 🚨 🏃 ESCAPE HORROR CREATURES and survive each dangerous zone! 🎰 RESCUE & COLLECT BADDIES from every checkpoint! 💰 BRING THEM HOME to earn money every second! 🏠 UPGRADE YOUR HOUSE and unlock more Baddie Slots! 🍔 USE FOOD & MUTATIONS to boost your progress! 🔄 REBIRTH** to unlock powerful permanent boosts! 📖 COMPLETE YOUR INDEX and collect them all! 🌲 Forest → 🏫 School → 🏥 Hospital → 🏬 Mall → 🕳️ Sewers ✨ ESCAPE. RESCUE. COLLECT. UPGRADE. REBIRTH.

Last updated by the developer 29 Aug 2026, 06:54 UTC.

0
playing (measured 8 Sept 2026, 10:32 UTC)
8,177
lifetime visits
64%
liked (23 👍 / 13 👎)
1,349
favourites (165.0 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 10:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skip Rolling Animation
399 R$
VIP
300 R$
No Cost Teleporters
299 R$
X2 Luck
250 R$
2x Money
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6466658 September 2026 — 66 % liked18 September 2026 — 64 % liked8 September 202618 September 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Sept 2026, 10:3364-2
8 Sept 2026, 10:3366first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.