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[24/7] ASYLUM PARTY

[24/7] ASYLUM PARTY

A Roblox experience owned by O2NGANK.

Social & hangoutIDsocial hangoutmusicpvp

Description (written by the developer; not a statement by this register)

🖤 Selamat Datang di ASYLUM PARTY 🖤 Halo, Pasien! 👋 Terima kasih sudah mampir ke ASYLUM PARTY. Di sini kamu bebas nongkrong, seru-seruan, dengerin musik, atau sekadar AFK sambil menikmati suasana. 🎵 Yang bisa kamu nikmati di sini: • Musik mix genre yang siap nemenin 24/7. • Spot foto estetik buat update profil atau foto bareng teman. • Auto Dance dengan berbagai gerakan seru. • Area PvP buat pasien yang suka adu skill. • Server ramah AFK, jadi santai aja kalau mau istirahat sebentar. • Owner & Admin yang siap membantu kalau kamu butuh bantuan. Di ASYLUM PARTY, setiap pasien punya cerita masing-masing. Mau datang sendiri, bareng pasangan, atau rame-rame sama teman, semuanya sama-sama disambut. Jelajahi setiap sudut map, temukan spot favoritmu, kenalan dengan pasien lain, dan ciptakan momen seru yang nggak bakal terlupakan.

Last updated by the developer 16 Jul 2026, 13:00 UTC.

0
playing (measured 10 Aug 2026, 22:15 UTC)
21,563
lifetime visits
91%
liked (196 👍 / 20 👎)
72
favourites (3.3 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DJ Pass
499 R$
PVPSword
249 R$
VIP Asylum Party
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👑Meet The Owner👑 · other1,304 · 0.00% win
🔨Meet Developer🔨 · other486 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9116 August 2026 — 91 % liked5 September 2026 — 91 % liked5 October 2026 — 91 % liked16 August 20265 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 10:0591no change
5 Sept 2026, 08:2291no change
16 Aug 2026, 08:1591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.