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Carry the Glass Together! [2 Player Obby]

Carry the Glass Together! [2 Player Obby]

A Roblox experience owned by Ritronics Studios.

ObbyEN2-player co-opfragile object mechanictower climb

Carry the Glass Together! [2 Player Obby] is an obby experience created on 2026-06-29. It currently has 5,308 players, 38,172,417 lifetime visits, an 89% like percentage, and 178,210 favorites.

Description (written by the developer; not a statement by this register)

💙🤍❤️ CARRY THE GLASS WITH A FRIEND — 2 PLAYER CO-OP OBBY Carry the glass through a dangerous obstacle course in Bring the Glass, a 2-player co-op obby where you and a friend must protect a fragile pane all the way to the top. Coordinate your movements, tilt the glass through tight gaps, dodge swinging hammers and reach each checkpoint without letting it shatter. One wrong move can break everything! 🤝 2-PLAYER CO-OP — you can’t do it alone 🪟 FRAGILE GLASS — one wrong move and it shatters 🏗️ REACH THE TOP of the tower together 💾 CHECKPOINTS — no need to restart from the beginning 🎮 NOW ON CONSOLE! Play on console, PC, phone or tablet — controller supported. This is an early beta made by a passionate solo developer. It’s my first Roblox game, and I’m still actively improving it, fixing bugs and adding new content. Honest feedback is always appreciated. 💛 Inspired by Carry the Glass by SlugShot Games. This is an unofficial fan-made experience.

Last updated by the developer 4 Nov 2026, 20:01 UTC.

2,554
playing (measured 5 Nov 2026, 03:50 UTC)
39,970,409
lifetime visits
89%
liked (33,518 👍 / 4,107 👎)
178,210
favourites (4.5 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,4867,6264,5562,55415 October 20265 November 2026
500 measurements spanning 21 days, net -23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 565–8,547 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
5 Nov 2026, 03:502,554-36
5 Nov 2026, 02:502,590+223
5 Nov 2026, 01:502,367+186
5 Nov 2026, 00:502,181+204
4 Nov 2026, 23:501,977-214
4 Nov 2026, 22:502,191+15
4 Nov 2026, 21:502,176-98
4 Nov 2026, 20:502,274-145
4 Nov 2026, 19:502,419-202
4 Nov 2026, 18:502,621-311
4 Nov 2026, 17:502,932-204
4 Nov 2026, 16:503,136-45
4 Nov 2026, 15:503,181-89
4 Nov 2026, 14:503,270+291
4 Nov 2026, 13:502,979+520
4 Nov 2026, 12:502,459+596
4 Nov 2026, 11:501,863+307
4 Nov 2026, 10:501,556+7
4 Nov 2026, 09:501,549+63
4 Nov 2026, 08:501,486first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#6 Fun with friends

Growth

33418.568 September 20265 November 2026
1361 measurements spanning 58 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 1361
Measured (UTC)Rank on Fun with friendsChange
5 Nov 2026, 03:256no change
5 Nov 2026, 02:256no change
5 Nov 2026, 01:256no change
5 Nov 2026, 00:256no change
4 Nov 2026, 23:256no change
4 Nov 2026, 22:256no change
4 Nov 2026, 21:256no change
4 Nov 2026, 20:256no change
4 Nov 2026, 19:256no change
4 Nov 2026, 18:256no change
4 Nov 2026, 17:256no change
4 Nov 2026, 16:256no change
4 Nov 2026, 15:256no change
4 Nov 2026, 14:256no change
4 Nov 2026, 13:256no change
4 Nov 2026, 12:256no change
4 Nov 2026, 11:256no change
4 Nov 2026, 10:256no change
4 Nov 2026, 09:256no change
4 Nov 2026, 08:256first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Unlimited Rewinds
599 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8890898 September 20265 November 2026
1379 measurements spanning 58 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1379
Measured (UTC)% likedChange
5 Nov 2026, 03:5089no change
5 Nov 2026, 02:5089no change
5 Nov 2026, 01:5089no change
5 Nov 2026, 00:5089no change
4 Nov 2026, 23:5089no change
4 Nov 2026, 22:5089no change
4 Nov 2026, 21:5089no change
4 Nov 2026, 20:5089no change
4 Nov 2026, 19:5089no change
4 Nov 2026, 18:5089no change
4 Nov 2026, 17:5089no change
4 Nov 2026, 16:5089no change
4 Nov 2026, 15:5089no change
4 Nov 2026, 14:5089no change
4 Nov 2026, 13:5089no change
4 Nov 2026, 12:5089no change
4 Nov 2026, 11:5089no change
4 Nov 2026, 10:5089no change
4 Nov 2026, 09:5089no change
4 Nov 2026, 08:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
3 November 2026
Roblox entity thumbnail
13 October 2026
Roblox entity thumbnail
15 September 2026
Roblox entity thumbnail
8 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.