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Carry the Glass Together! [2 Player Obby]

Carry the Glass Together! [2 Player Obby]

A Roblox experience owned by Ritronics Studios.

ObbyEN2-player co-opfragile object mechanictower climb

Carry the Glass Together! [2 Player Obby] is a Roblox experience created on 2026-06-29. It has 1,427,202 lifetime visits and 13,425 favorites. Currently, 3,670 users are playing. The experience holds an 89% like percentage. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

💙🤍❤️ CARRY THE GLASS WITH A FRIEND — 2 PLAYER CO-OP OBBY Carry the glass through a dangerous obstacle course in Bring the Glass, a 2-player co-op obby where you and a friend must protect a fragile pane all the way to the top. Coordinate your movements, tilt the glass through tight gaps, dodge swinging hammers and reach each checkpoint without letting it shatter. One wrong move can break everything! 🤝 2-PLAYER CO-OP — you can’t do it alone 🪟 FRAGILE GLASS — one wrong move and it shatters 🏗️ REACH THE TOP of the tower together 💾 CHECKPOINTS — no need to restart from the beginning 🎮 NOW ON CONSOLE! Play on console, PC, phone or tablet — controller supported. This is an early beta made by a passionate solo developer. It’s my first Roblox game, and I’m still actively improving it, fixing bugs and adding new content. Honest feedback is always appreciated. 💛 Inspired by Carry the Glass by SlugShot Games. This is an unofficial fan-made experience.

Last updated by the developer 20 Sept 2026, 19:15 UTC.

5,535
playing (measured 20 Sept 2026, 21:50 UTC)
13,087,038
lifetime visits
88%
liked (11,918 👍 / 1,623 👎)
58,121
favourites (4.4 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,14712,9287,537.55,5358 September 202620 September 2026
308 measurements spanning 13 days, net +1,865. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 530–14,545 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 308
Measured (UTC)PlayersChange
20 Sept 2026, 21:505,535-683
20 Sept 2026, 20:506,218-1,710
20 Sept 2026, 19:507,928-1,476
20 Sept 2026, 18:509,404-915
20 Sept 2026, 17:5010,319-1,016
20 Sept 2026, 16:5011,335-1,014
20 Sept 2026, 15:5012,349-198
20 Sept 2026, 14:5012,547+208
20 Sept 2026, 13:5012,339+1,542
20 Sept 2026, 12:5110,797+2,123
20 Sept 2026, 11:508,674+745
20 Sept 2026, 10:507,929+190
20 Sept 2026, 09:507,739-96
20 Sept 2026, 08:507,835-331
20 Sept 2026, 07:508,166-287
20 Sept 2026, 06:508,453+280
20 Sept 2026, 05:508,173-200
20 Sept 2026, 04:508,373+261
20 Sept 2026, 03:508,112+427
20 Sept 2026, 02:507,685first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#6 Fun with friends#47 Top trending

Growth

4658 September 202620 September 2026
301 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4–6 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 301
Measured (UTC)Rank on Fun with friendsChange
20 Sept 2026, 22:256no change
20 Sept 2026, 21:256no change
20 Sept 2026, 20:256no change
20 Sept 2026, 19:256no change
20 Sept 2026, 18:256no change
20 Sept 2026, 17:256no change
20 Sept 2026, 16:256no change
20 Sept 2026, 15:256no change
20 Sept 2026, 14:256no change
20 Sept 2026, 13:256no change
20 Sept 2026, 12:256no change
20 Sept 2026, 11:256no change
20 Sept 2026, 10:256no change
20 Sept 2026, 09:256no change
20 Sept 2026, 08:256no change
20 Sept 2026, 07:256no change
20 Sept 2026, 06:256no change
20 Sept 2026, 05:256no change
20 Sept 2026, 04:256no change
20 Sept 2026, 03:256first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Unlimited Rewinds
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 8 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8890898 September 202620 September 2026
297 measurements spanning 13 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 297
Measured (UTC)% likedChange
20 Sept 2026, 19:5088no change
20 Sept 2026, 16:5088no change
20 Sept 2026, 14:5088no change
20 Sept 2026, 13:5088no change
20 Sept 2026, 11:5088no change
20 Sept 2026, 09:5088no change
20 Sept 2026, 08:5088no change
20 Sept 2026, 07:5088no change
20 Sept 2026, 05:5088no change
20 Sept 2026, 04:5088no change
20 Sept 2026, 02:5088no change
20 Sept 2026, 01:5088no change
20 Sept 2026, 00:5088no change
19 Sept 2026, 23:5088no change
19 Sept 2026, 21:5088no change
19 Sept 2026, 19:5088no change
19 Sept 2026, 18:5088no change
19 Sept 2026, 17:5088no change
19 Sept 2026, 16:5088no change
19 Sept 2026, 15:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
15 September 2026
Roblox entity thumbnail
8 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.