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Server Shuts Down In...

Server Shuts Down In...

A Roblox experience owned by Slightly's Homecoming.

Description (written by the developer; not a statement by this register)

The server is dying. Every second that ticks by brings it closer to shutdown — and when the timer hits zero, it's over for everyone. The only way to keep it alive? Spend your coins or your Robux to buy more time. Earn coins just by playing, collect them from blocks scattered around the map, or win them in minigames like Bomb Tag and Coin Rush. But not everyone wants the server to survive. Some players are here to watch it burn — spending their coins to steal time and bring the countdown closer to zero. Will you save the server or destroy it? The clock is ticking. ⏱ Buy time with Robux or coins 🪙 Earn coins every minute you play 😇 Add time to keep the server alive 😈 Steal time to bring it down 💣 Play Bomb Tag and other minigames to earn bonus coins 🏆 Climb the leaderboard for most time added or stolen tags: timer, survival, obby, tag, coins, minigames

Last updated by the developer 2 Jul 2026, 04:13 UTC.

0
playing (measured 27 Sept 2026, 10:45 UTC)
787
lifetime visits
40%
liked (4 👍 / 6 👎)
3
favourites (3.8 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Sept 2026, 10:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Max Time · other0 · 0.00% win
Server Shutdown · other0 · 0.00% win
Last Second Hero · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.