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5v5 MM2 Mansion 2 Remake

5v5 MM2 Mansion 2 Remake

A Roblox experience owned by TailFin Inc.

ShooterENaim trainingMurder Mystery 25v5

5v5 MM2 Mansion 2 Remake is a shooter experience created on 2026-06-29. It currently has 190 players online. The game has accumulated 10,500,749 lifetime visits and 12,914 favorites. User engagement metrics show a 70% like percentage. The description identifies it as an aim training game based on Murder Mystery 2.

Description (written by the developer; not a statement by this register)

Aim Training Game ✅ Saving loss bug fixed. ✨ Credits: This is only a training game based on Murder Mystery 2. All rights and credits belong to Nikilis and the Murder Mystery 2 team.

Last updated by the developer 24 Oct 2026, 19:57 UTC.

181
playing (measured 2 Nov 2026, 04:50 UTC)
11,241,425
lifetime visits
71%
liked (2,724 👍 / 1,135 👎)
14,217
favourites (1.3 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

110929519.518112 October 20262 November 2026
500 measurements spanning 21 days, net -170. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
2 Nov 2026, 04:50181-50
2 Nov 2026, 03:50231-80
2 Nov 2026, 02:50311-42
2 Nov 2026, 01:50353+14
2 Nov 2026, 00:50339-22
1 Nov 2026, 23:50361+39
1 Nov 2026, 22:50322-51
1 Nov 2026, 21:50373-12
1 Nov 2026, 20:50385-6
1 Nov 2026, 19:50391-28
1 Nov 2026, 18:50419-19
1 Nov 2026, 17:50438-10
1 Nov 2026, 16:50448+49
1 Nov 2026, 15:50399+35
1 Nov 2026, 14:50364+25
1 Nov 2026, 13:50339+8
1 Nov 2026, 12:50331+59
1 Nov 2026, 11:50272+25
1 Nov 2026, 10:50247+44
1 Nov 2026, 09:50203first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

50 Kills · progression483,439 · 18.0% win
100 Kills · progression253,946 · 9.7% win
150 Kills · progression162,577 · 6.7% win
200 Kills · progression115,216 · 5.1% win
250 Kills · progression86,123 · 3.6% win
300 Kills · progression67,081 · 3.1% win
350 Kills · progression53,877 · 2.7% win
400 Kills · progression44,304 · 2.2% win
450 Kills · progression37,103 · 2.1% win
500 Kills · progression31,541 · 1.6% win
550 Kills · progression27,101 · 1.4% win
600 Kills · progression23,636 · 1.3% win
650 Kills · progression20,656 · 0.90% win
700 Kills · progression18,304 · 0.90% win
750 Kills · progression16,253 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

70727114 August 20262 November 2026
1726 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1726
Measured (UTC)% likedChange
2 Nov 2026, 04:5071no change
2 Nov 2026, 03:5071no change
2 Nov 2026, 02:5071no change
2 Nov 2026, 01:5071no change
2 Nov 2026, 00:5071no change
1 Nov 2026, 23:5071no change
1 Nov 2026, 22:5071no change
1 Nov 2026, 21:5071no change
1 Nov 2026, 20:5071no change
1 Nov 2026, 19:5071no change
1 Nov 2026, 18:5071no change
1 Nov 2026, 17:5071no change
1 Nov 2026, 16:5071no change
1 Nov 2026, 15:5071no change
1 Nov 2026, 14:5071no change
1 Nov 2026, 13:5071no change
1 Nov 2026, 12:5071no change
1 Nov 2026, 11:5071no change
1 Nov 2026, 10:5071no change
1 Nov 2026, 09:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.