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5v5 MM2 Mansion 2 Remake

5v5 MM2 Mansion 2 Remake

A Roblox experience owned by Project Kemono.

ShooterENaim trainingMurder Mystery 25v5

5v5 MM2 Mansion 2 Remake is a shooter experience created on 2026-06-29. It records 2,980,004 lifetime visits and 649 concurrent players. The title holds 3,482 favorites and maintains a 71% like percentage. It functions as an aim training game based on Murder Mystery 2.

Description (written by the developer; not a statement by this register)

Aim Training Game ✅ Saving loss bug fixed. ✨ Credits: This is only a training game based on Murder Mystery 2. All rights and credits belong to Nikilis and the Murder Mystery 2 team.

Last updated by the developer 5 Aug 2026, 17:40 UTC.

605
playing (measured 2 Sept 2026, 23:50 UTC)
4,795,838
lifetime visits
71%
liked (1,182 👍 / 492 👎)
5,133
favourites (1.1 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

160849504.560510 August 20262 September 2026
293 measurements spanning 23 days, net -35. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–952 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 293
Measured (UTC)PlayersChange
2 Sept 2026, 23:50605+8
2 Sept 2026, 22:50597+36
2 Sept 2026, 21:50561+25
2 Sept 2026, 20:50536+1
2 Sept 2026, 19:50535+6
2 Sept 2026, 18:50529-17
2 Sept 2026, 17:50546+18
2 Sept 2026, 16:50528-12
2 Sept 2026, 15:50540+68
2 Sept 2026, 14:50472+32
2 Sept 2026, 13:50440+3
2 Sept 2026, 12:50437+56
2 Sept 2026, 11:50381+79
2 Sept 2026, 10:50302+76
2 Sept 2026, 09:50226+30
2 Sept 2026, 08:50196+9
2 Sept 2026, 07:50187+27
2 Sept 2026, 06:50160-12
2 Sept 2026, 05:50172-30
2 Sept 2026, 04:50202first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

50 Kills (Mansion 2) Remake · progression181,839 · 16.5% win
100 Kills (Mansion 2) Remake · progression90,188 · 8.9% win
150 Kills (Mansion 2) Remake · progression55,875 · 6.4% win
200 Kills (Mansion 2) Remake · progression38,564 · 4.6% win
250 Kills (Mansion 2) Remake · progression28,285 · 3.4% win
300 Kills (Mansion 2) Remake · progression21,617 · 2.7% win
350 Kills (Mansion 2) Remake · progression17,132 · 2.2% win
400 Kills (Mansion 2) Remake · progression13,892 · 2.0% win
450 Kills (Mansion 2) Remake · progression11,512 · 1.6% win
500 Kills (Mansion 2) Remake · progression9,716 · 1.4% win
550 Kills (Mansion 2) Remake · progression8,251 · 1.4% win
600 Kills (Mansion 2) Remake · progression7,120 · 1.1% win
650 Kills (Mansion 2) Remake · progression6,166 · 1.0% win
700 Kills (Mansion 2) Remake · progression5,422 · 0.80% win
750 Kills (Mansion 2) Remake · progression4,784 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7114 August 20262 September 2026
293 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 293
Measured (UTC)% likedChange
2 Sept 2026, 23:5071no change
2 Sept 2026, 22:5071no change
2 Sept 2026, 21:5071no change
2 Sept 2026, 20:5071no change
2 Sept 2026, 19:5071no change
2 Sept 2026, 18:5071no change
2 Sept 2026, 17:5071no change
2 Sept 2026, 16:5071no change
2 Sept 2026, 15:5071no change
2 Sept 2026, 14:5071no change
2 Sept 2026, 13:5071no change
2 Sept 2026, 12:5071no change
2 Sept 2026, 11:5071no change
2 Sept 2026, 10:5071no change
2 Sept 2026, 09:5071no change
2 Sept 2026, 08:5071no change
2 Sept 2026, 07:5071no change
2 Sept 2026, 06:5071no change
2 Sept 2026, 05:5071no change
2 Sept 2026, 04:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.