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DEEP HOUSE

DEEP HOUSE

A Roblox experience owned by NCH STUDIO PROJECT.

Social & hangoutENmusicsocialemotes

Description (written by the developer; not a statement by this register)

DEEP HOUSE MUSIK IS THE SOUL 💃 Dance Auto with cool emotes 🎼 Listen to music 👭🏻 Meet and friends ✨ Relax and have fun Join the party , enjoy the vibes !!

Last updated by the developer 31 Jul 2026, 06:22 UTC.

0
playing (measured 11 Aug 2026, 21:20 UTC)
2,402
lifetime visits
90%
liked (18 👍 / 2 👎)
10
favourites (4.2 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VVIP
100 R$
VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

899089.518 August 2026 — 89 % liked7 September 2026 — 89 % liked27 September 2026 — 90 % liked18 August 202627 September 2026
3 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 23:1890+1
7 Sept 2026, 17:0389no change
18 Aug 2026, 16:2089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.