Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Clean The Daycare

Clean The Daycare

A Roblox experience owned by CLEAN FASTER.

SimulatorENcleaningorganizationpuzzle

Description (written by the developer; not a statement by this register)

👍 LIKE THE GAME + JOIN THE GROUP FOR UPDATES! 👍 🎮 Controls PC E – Interact F – Drop Item Click – Place Item Console RT – Interact / Place Item B / O – Drop Item D-Pad – Use Abilities 🧸 THE DAYCARE has been turned upside down! Toys are scattered everywhere, the shelves are a complete mess, and it's up to you to restore order. 📦 Pick up, sort, and organize 1,000+ unique toys by placing every item back where it belongs. Unlock new areas, clean the daycare, and bring everything back to normal. It starts off simple... but the farther you go, the stranger the daycare becomes. The shelves seem to stretch endlessly, and finding the right spot for every toy won't be as easy as it looks.

Last updated by the developer 28 Jul 2026, 05:36 UTC.

0
playing (measured 10 Aug 2026, 21:20 UTC)
346,240
lifetime visits
84%
liked (1,263 👍 / 237 👎)
4,212
favourites (12.2 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:2010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Stamina
499 R$
Infinite Magnet
399 R$
Carry +20
199 R$
Helper
189 R$
Points x2
149 R$
Carry +5
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome228,498 · 100.0% win
You Win · progression19,722 · 17.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.515 August 2026 — 85 % liked25 August 2026 — 85 % liked4 September 2026 — 85 % liked14 September 2026 — 85 % liked24 September 2026 — 84 % liked4 October 2026 — 84 % liked14 October 2026 — 84 % liked24 October 2026 — 84 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:0284no change
14 Oct 2026, 04:0284no change
4 Oct 2026, 04:0184no change
24 Sept 2026, 03:5384-1
14 Sept 2026, 02:1585no change
4 Sept 2026, 02:0885no change
25 Aug 2026, 00:1685no change
15 Aug 2026, 00:0585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.