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[NEW MODE] Nebulous

[NEW MODE] Nebulous

A Roblox experience owned by latent//state.

ShooterENbullet hellboss rushroguelite

[NEW MODE] Nebulous is a shooter experience created on 2026-06-29. It currently has 1491 players and 1,097,506 lifetime visits. The game holds an 83% like percentage and 12,184 favorites. Its description highlights block-shattering mechanics, over 90 upgrades, and 31 fights including bosses.

Description (written by the developer; not a statement by this register)

Made with full permission from LostVolBytes Dodge everything. Destroy everything. One ship against bosses built from blocks. Arenas drown in bullets, lasers and homing swarms. Weave through it, tear the boss apart block by block, then blow the core. 💎 LOOT EVERY BLOCK Every block you shatter pays out. Cash out, upgrade, come back stronger, and watch the numbers get stupid. 🧬 90+ UPGRADES Ricochet rounds, explosive bullets, homing swarms, turret drones, shields, rockets. Stack them until the screen melts. 🚀 31 FIGHTS 25 levels, 5 Guardians, and a final boss that sends five drones before the real fight even starts. 💀 PERMADEATH Unlocked after your first clear. One life, triple resources. Die and the save is gone for good. 🏆 Top 100 leaderboards · 🎖️ Badges · 📱 Mobile + controller Every pixel is drawn by a custom engine built from scratch. 🔜 COMING SOON Co-op multiplayer, a level editor, and cosmetics. Join the group for +15% resources, permanently. How far can you get?

Last updated by the developer 1 Sept 2026, 20:29 UTC.

365
playing (measured 4 Sept 2026, 05:50 UTC)
2,202,360
lifetime visits
85%
liked (12,009 👍 / 2,068 👎)
22,673
favourites (10.3 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3382,2961,31736510 August 20264 September 2026
320 measurements spanning 25 days, net -1,931. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–2,590 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 320
Measured (UTC)PlayersChange
4 Sept 2026, 05:50365-49
4 Sept 2026, 04:50414+23
4 Sept 2026, 03:50391-115
4 Sept 2026, 02:50506-31
4 Sept 2026, 01:50537-117
4 Sept 2026, 00:50654-24
3 Sept 2026, 23:50678-15
3 Sept 2026, 22:50693-8
3 Sept 2026, 21:50701-8
3 Sept 2026, 20:50709no change
3 Sept 2026, 19:50709-50
3 Sept 2026, 18:50759-62
3 Sept 2026, 17:50821+41
3 Sept 2026, 16:50780+30
3 Sept 2026, 15:50750-2
3 Sept 2026, 14:50752+90
3 Sept 2026, 13:50662+23
3 Sept 2026, 12:50639+59
3 Sept 2026, 11:50580+196
3 Sept 2026, 07:50384first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Wider Options
399 R$
Stronger Shield
249 R$
Additional Bullet
199 R$
Head Start
199 R$
Additional Health
189 R$
More Resources
179 R$
Additional Damage
149 R$
Extra Save Slot 1
99 R$
Fourth Co-op Save Slot
99 R$
+2 Lobby Slots
99 R$
Third Endless Run
99 R$
Extra Save Slot 2
99 R$
Fifth Co-op Save Slot
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Guard 1 · other313,936 · 41.0% win
Guard 2 · other175,081 · 23.8% win
Guard 3 · other145,813 · 20.1% win
Guard 4 · other137,655 · 18.9% win
Guard 5 · other130,954 · 17.5% win
Nebulous Survived · progression119,401 · 14.2% win
Nebulous Cleared · progression15,985 · 1.3% win
Are you bored? · other4,838 · 7.4% win
Clear Wave 50 · progression3,628 · 4.8% win
Clear Wave 100 · progression2,037 · 3.0% win
Untouchable · other462 · 0.10% win
Clear Wave 200 · progression401 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

83858414 August 20264 September 2026
322 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 322
Measured (UTC)% likedChange
4 Sept 2026, 05:5085no change
4 Sept 2026, 04:5085no change
4 Sept 2026, 03:5085no change
4 Sept 2026, 02:5085no change
4 Sept 2026, 01:5085no change
4 Sept 2026, 00:5085no change
3 Sept 2026, 23:5085no change
3 Sept 2026, 22:5085no change
3 Sept 2026, 22:1785no change
3 Sept 2026, 21:5085no change
3 Sept 2026, 20:5085no change
3 Sept 2026, 19:5085no change
3 Sept 2026, 18:5085no change
3 Sept 2026, 17:5085no change
3 Sept 2026, 16:5085no change
3 Sept 2026, 15:5085no change
3 Sept 2026, 14:5085no change
3 Sept 2026, 13:5085no change
3 Sept 2026, 12:5085no change
3 Sept 2026, 11:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.