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[NEW MODE] Nebulous

[NEW MODE] Nebulous

A Roblox experience owned by latent//state.

ShooterENbullet hellboss rushroguelite

Created in 2026, [NEW MODE] Nebulous is a shooter experience on Roblox with over 5.2 million lifetime visits. It records 730 playing now, a like rating of 87%, 70,883 favourites.

Description (written by the developer; not a statement by this register)

Made with full permission from LostVolBytes Dodge everything. Destroy everything. One ship against bosses built from blocks. Arenas drown in bullets, lasers and homing swarms. Weave through it, tear the boss apart block by block, then blow the core. 💎 LOOT EVERY BLOCK Every block you shatter pays out. Cash out, upgrade, come back stronger, and watch the numbers get stupid. 🧬 90+ UPGRADES Ricochet rounds, explosive bullets, homing swarms, turret drones, shields, rockets. Stack them until the screen melts. 🚀 31 FIGHTS 25 levels, 5 Guardians, and a final boss that sends five drones before the real fight even starts. 💀 PERMADEATH Unlocked after your first clear. One life, triple resources. Die and the save is gone for good. 🏆 Top 100 leaderboards · 🎖️ Badges · 📱 Mobile + controller Every pixel is drawn by a custom engine built from scratch. 🔜 COMING SOON Co-op multiplayer, a level editor, and cosmetics. Join the group for +15% resources, permanently. How far can you get?

Last updated by the developer 13 Oct 2026, 00:59 UTC.

90
playing (measured 19 Oct 2026, 06:50 UTC)
5,379,071
lifetime visits
88%
liked (27,544 👍 / 3,911 👎)
75,930
favourites (14.1 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

901,83096028 September 202619 October 2026
500 measurements spanning 21 days, net -1,188. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
19 Oct 2026, 06:5090-25
19 Oct 2026, 05:50115-23
19 Oct 2026, 04:50138-6
19 Oct 2026, 03:50144-55
19 Oct 2026, 02:50199+3
19 Oct 2026, 01:50196-27
19 Oct 2026, 00:50223-10
18 Oct 2026, 23:50233-27
18 Oct 2026, 22:50260-48
18 Oct 2026, 21:50308-52
18 Oct 2026, 20:50360-7
18 Oct 2026, 19:50367+21
18 Oct 2026, 18:50346+27
18 Oct 2026, 17:50319+15
18 Oct 2026, 16:50304-22
18 Oct 2026, 15:50326+68
18 Oct 2026, 14:50258+11
18 Oct 2026, 13:50247-2
18 Oct 2026, 12:50249+12
18 Oct 2026, 11:50237first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Wider Options
399 R$
Creator Pass
249 R$
Stronger Shield
249 R$
Head Start
199 R$
Additional Bullet
199 R$
Additional Health
189 R$
More Resources
179 R$
Additional Damage
149 R$
Fifth Co-op Save Slot
99 R$
Extra Save Slot 2
99 R$
Third Endless Run
99 R$
Extra Save Slot 1
99 R$
+2 Lobby Slots
99 R$
Fourth Co-op Save Slot
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Guard 1 · other708,988 · 46.7% win
Guard 2 · other408,898 · 32.0% win
Guard 3 · other337,932 · 26.7% win
Guard 4 · other316,252 · 26.1% win
Guard 5 · other298,390 · 25.4% win
Nebulous Survived · progression251,090 · 20.8% win
Are you bored? · other33,717 · 3.1% win
Clear Wave 50 · progression25,871 · 2.4% win
Nebulous Cleared · progression23,691 · 1.7% win
Clear Wave 100 · progression16,865 · 1.6% win
Clear Wave 200 · progression3,166 · 0.20% win
Top 100 Endless · progression2,014 · 0.00% win
Untouchable · other663 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

838885.514 August 202619 October 2026
1388 measurements spanning 65 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1388
Measured (UTC)% likedChange
19 Oct 2026, 06:5088no change
19 Oct 2026, 05:5088no change
19 Oct 2026, 04:5088no change
19 Oct 2026, 03:5088no change
19 Oct 2026, 02:5088no change
19 Oct 2026, 01:5088no change
19 Oct 2026, 00:5088no change
18 Oct 2026, 23:5088no change
18 Oct 2026, 22:5088no change
18 Oct 2026, 21:5088no change
18 Oct 2026, 20:5088no change
18 Oct 2026, 19:5088no change
18 Oct 2026, 18:5088no change
18 Oct 2026, 17:5088no change
18 Oct 2026, 16:5088no change
18 Oct 2026, 15:5088no change
18 Oct 2026, 14:5088no change
18 Oct 2026, 13:5088no change
18 Oct 2026, 12:5088no change
18 Oct 2026, 11:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.