[NEW MODE] Nebulous
A Roblox experience owned by latent//state.
ShooterENbullet hellboss rushroguelite
[NEW MODE] Nebulous is a shooter experience created on 2026-06-29. It currently has 1491 players and 1,097,506 lifetime visits. The game holds an 83% like percentage and 12,184 favorites. Its description highlights block-shattering mechanics, over 90 upgrades, and 31 fights including bosses.
Description (written by the developer; not a statement by this register)
Made with full permission from LostVolBytes Dodge everything. Destroy everything. One ship against bosses built from blocks. Arenas drown in bullets, lasers and homing swarms. Weave through it, tear the boss apart block by block, then blow the core. 💎 LOOT EVERY BLOCK Every block you shatter pays out. Cash out, upgrade, come back stronger, and watch the numbers get stupid. 🧬 90+ UPGRADES Ricochet rounds, explosive bullets, homing swarms, turret drones, shields, rockets. Stack them until the screen melts. 🚀 31 FIGHTS 25 levels, 5 Guardians, and a final boss that sends five drones before the real fight even starts. 💀 PERMADEATH Unlocked after your first clear. One life, triple resources. Die and the save is gone for good. 🏆 Top 100 leaderboards · 🎖️ Badges · 📱 Mobile + controller Every pixel is drawn by a custom engine built from scratch. 🔜 COMING SOON Co-op multiplayer, a level editor, and cosmetics. Join the group for +15% resources, permanently. How far can you get?
Last updated by the developer 1 Sept 2026, 20:29 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 05:50 | 365 | -49 |
| 4 Sept 2026, 04:50 | 414 | +23 |
| 4 Sept 2026, 03:50 | 391 | -115 |
| 4 Sept 2026, 02:50 | 506 | -31 |
| 4 Sept 2026, 01:50 | 537 | -117 |
| 4 Sept 2026, 00:50 | 654 | -24 |
| 3 Sept 2026, 23:50 | 678 | -15 |
| 3 Sept 2026, 22:50 | 693 | -8 |
| 3 Sept 2026, 21:50 | 701 | -8 |
| 3 Sept 2026, 20:50 | 709 | no change |
| 3 Sept 2026, 19:50 | 709 | -50 |
| 3 Sept 2026, 18:50 | 759 | -62 |
| 3 Sept 2026, 17:50 | 821 | +41 |
| 3 Sept 2026, 16:50 | 780 | +30 |
| 3 Sept 2026, 15:50 | 750 | -2 |
| 3 Sept 2026, 14:50 | 752 | +90 |
| 3 Sept 2026, 13:50 | 662 | +23 |
| 3 Sept 2026, 12:50 | 639 | +59 |
| 3 Sept 2026, 11:50 | 580 | +196 |
| 3 Sept 2026, 07:50 | 384 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 05:50 | 85 | no change |
| 4 Sept 2026, 04:50 | 85 | no change |
| 4 Sept 2026, 03:50 | 85 | no change |
| 4 Sept 2026, 02:50 | 85 | no change |
| 4 Sept 2026, 01:50 | 85 | no change |
| 4 Sept 2026, 00:50 | 85 | no change |
| 3 Sept 2026, 23:50 | 85 | no change |
| 3 Sept 2026, 22:50 | 85 | no change |
| 3 Sept 2026, 22:17 | 85 | no change |
| 3 Sept 2026, 21:50 | 85 | no change |
| 3 Sept 2026, 20:50 | 85 | no change |
| 3 Sept 2026, 19:50 | 85 | no change |
| 3 Sept 2026, 18:50 | 85 | no change |
| 3 Sept 2026, 17:50 | 85 | no change |
| 3 Sept 2026, 16:50 | 85 | no change |
| 3 Sept 2026, 15:50 | 85 | no change |
| 3 Sept 2026, 14:50 | 85 | no change |
| 3 Sept 2026, 13:50 | 85 | no change |
| 3 Sept 2026, 12:50 | 85 | no change |
| 3 Sept 2026, 11:50 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.