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[NEW] Spin a Noob 🎲

[NEW] Spin a Noob 🎲

A Roblox experience owned by Dices!.

TycoonENidlegachanoob

Description (written by the developer; not a statement by this register)

🎲 Welcome to Spin a Noob πŸ’€ You earn Cash OFFLINE EVERYDAY, JOIN BACK TO SEE!! πŸ€ Roblox Plus Players Get 5% More Cash! [How To Spin] β€’ Roll to unlock stylised noobs! β€’ Noobs generate cash in your plot β€’ Pets increase your chances for BETTER noobs β€’ Rebirth to reach the BEST DICES πŸ‘» πŸ›‘οΈ PRIVATE SERVERS ARE FREE TO PREVENT BEING STOLEN FROM!! 🀩 There is a gold slot you unlock if you join NEXT WEEK... it gives you 2x Cash 🀫

Last updated by the developer 12 Aug 2026, 01:26 UTC.

0
playing (measured 13 Aug 2026, 03:01 UTC)
7,315
lifetime visits
93%
liked (13 πŸ‘ / 1 πŸ‘Ž)
23
favourites (3.1 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

8x Luck
1,599 R$
Carpet Noob
899 R$
4x Luck
799 R$
6x Hatch
599 R$
2x Luck
499 R$
Rockstar Noob
399 R$
Flying Carpet
399 R$
Jetpack
299 R$
3x Hatch
199 R$
Auto Claim
149 R$
Auto Skip [PERMANENT]
89 R$
Speed Coil
59 R$
Gravity Coil
59 R$
Squid Game Dog [PERMANENT]
35 R$
Cool Dragon [PERMANENT]
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

N Β· other6,144 Β· 0.00% win
I Β· other6,140 Β· 0.00% win
P Β· other6,139 Β· 0.00% win
S Β· other6,133 Β· 0.00% win
Rebirth 20 Times! Β· progression30 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.