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🏖️ OBBY AMARELO SATISFATORIO 🏖️

🏖️ OBBY AMARELO SATISFATORIO 🏖️

A Roblox experience owned by LFC Games.

ObbyPTsatisfyingparkouryellow theme

Description (written by the developer; not a statement by this register)

🎮🟡 Obby Amarelo Satisfatório 🟡🎮 Bem-vindo ao Satisfying Yellow Obby, a melhor aventura relaxante e divertida do Roblox! 💛 🌟 Salte através de belas plataformas amarelas, complete obstáculos satisfatórios e faça o seu caminho através de fases emocionantes. Teste suas habilidades de parkour, chegue aos pontos de controle e veja se você pode chegar ao fim sem cair! ✨ Funcionalidades: 🟡 Mundo amarelo brilhante e satisfatório 🏃 Desafios de obby divertidos e fáceis de aprender ⭐ Pontos de controle para salvar seu progresso 🎯 Fases para jogadores de todos os níveis de habilidade 👥 Ótimo para jogar com amigos Você pode completar todos os estágios e se tornar o Mestre Obby Amarelo? 👍 Deixe um Like! ⭐ Favorite o jogo para atualizações futuras! 🚀 Convide seus amigos e comece sua aventura amarela hoje mesmo! 💛 Pule • Corra • Sobreviva • Divirta-se! 💛

Last updated by the developer 22 Aug 2026, 12:43 UTC.

0
playing (measured 22 Aug 2026, 14:04 UTC)
834
lifetime visits
93%
liked (13 👍 / 1 👎)
7
favourites (8.4 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
67 R$
Bat Jump
40 R$
Gun
25 R$
GoldenCarpet
15 R$
GravityCoil
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome96 · 100.0% win
Completed! · progression19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8710093.522 August 2026 — 100 % liked1 September 2026 — 100 % liked11 September 2026 — 100 % liked1 October 2026 — 92 % liked11 October 2026 — 87 % liked31 October 2026 — 93 % liked9322 August 202631 October 2026
6 measurements spanning 70 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Oct 2026, 14:0793+6
11 Oct 2026, 14:0787-5
1 Oct 2026, 14:0692-8
11 Sept 2026, 14:05100no change
1 Sept 2026, 14:05100no change
22 Aug 2026, 14:04100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.