Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Banana Bomb Defusal [1-3 PLAYERS]

Banana Bomb Defusal [1-3 PLAYERS]

A Roblox experience owned by Korn's Games.

PuzzleENco-op puzzlevoice chatparty game

Description (written by the developer; not a statement by this register)

🍌 WELCOME TO BANANA BOMB DEFUSAL! 💣 Your friendships are about to be put to the ultimate test. There's a ticking bomb on the table, zero room for error, and a whole lot of explosive panic! You and your squad have to communicate perfectly to decipher the modules and disarm the bomb before it goes BOOM! 💥 👥 3-PLAYER MODE 🙊 MUTE: Has the manual, but can't talk! Use emotes to guide the team. 🙉 DEAF: Sees the bomb, but can't hear! Decode the emotes and tell the defuser what to do. 🙈 BLIND: The defuser! Completely blind — you can only see the bomb shape and hear others. 👥 2-PLAYER MODE 🛠️ DEFUSER: Sees the bomb perfectly. Describe what you see! 📚 EXPERT: Has the manual. Tell the defuser what to click! 👤 1-PLAYER MODE 🥷 PROFESSIONAL: It's all up to you to defuse the bomb! 🎙️ Supports Voice Chat (VC) & Text Chat! 👍 LIKE and FAVORITE for more updates! 🔔 Can your friendships survive the timer? Play now! 🕒 Tags: Co-op, Puzzle, Teamwork, Multiplayer, Fun, Party Game, Bombanana

Last updated by the developer 31 Jul 2026, 04:42 UTC.

24
playing (measured 13 Aug 2026, 08:03 UTC)
418,821
lifetime visits
70%
liked (187 👍 / 82 👎)
3,730
favourites (8.9 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:0314first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x XP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome332,167 · 0.00% win
Solve the Wires module · progression206,808 · 0.00% win
Solve the Direction module · progression88,891 · 0.00% win
Solve the Calculator module · progression33,681 · 0.00% win
Solve the Levers module · progression12,784 · 0.00% win
Solve the Button module · progression3,310 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

677068.514 August 2026 — 67 % liked24 August 2026 — 67 % liked4 September 2026 — 68 % liked14 September 2026 — 70 % liked14 August 202614 September 2026
4 measurements spanning 30 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 00:3770+2
4 Sept 2026, 00:3668+1
24 Aug 2026, 22:5267no change
14 Aug 2026, 22:5267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.