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The HIGHEST Water Slide

The HIGHEST Water Slide

A Roblox experience owned by Brainrot Doors.

SimulatorENwater slideclimbingracing

The HIGHEST Water Slide is a simulator experience created on 2026-06-29. It has recorded 3,596,544 lifetime visits and 6,593 favorites. Currently, 55 users are playing. The experience holds a 56 percent like percentage. This data reflects the measured statistics for this specific Roblox game entry.

Description (written by the developer; not a statement by this register)

🌊 Welcome to The HIGHEST Water Slide! 🔥 HOW TO PLAY: 🧗 Climb to the VERY TOP of the HIGHEST water slide ⏳ Wait your turn in line, it’s worth it! 💦 Race down and enjoy the ultimate splash! 🏆 Earn wins and unlock awesome new tubes! Are you brave enough to ride from the top? 😈

Last updated by the developer 5 Aug 2026, 21:16 UTC.

55
playing (measured 10 Aug 2026, 17:51 UTC)
3,596,544
lifetime visits
57%
liked (6,220 👍 / 4,768 👎)
8,629
favourites (2.4 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:51103first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Violence (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Badge funnel

Welcome! · welcome3,607,797 · 100.0% win
You Won! · progression294,971 · 19.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

565756.514 August 2026 — 56 % liked24 August 2026 — 56 % liked3 September 2026 — 56 % liked13 September 2026 — 56 % liked23 September 2026 — 56 % liked3 October 2026 — 56 % liked13 October 2026 — 56 % liked23 October 2026 — 56 % liked2 November 2026 — 56 % liked12 November 2026 — 57 % liked14 August 202612 November 2026
10 measurements spanning 90 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 04:3657+1
2 Nov 2026, 04:3556no change
23 Oct 2026, 04:3456no change
13 Oct 2026, 04:3356no change
3 Oct 2026, 04:3256no change
23 Sept 2026, 04:3256no change
13 Sept 2026, 04:3156no change
3 Sept 2026, 04:3156no change
24 Aug 2026, 04:3156no change
14 Aug 2026, 04:3056first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.