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[🍔UPD] My Food Court

[🍔UPD] My Food Court

A Roblox experience owned by The Dominon.

TycoonENTycoonIdleFood Business

My Food Court is a tycoon experience created on 2026-06-29. It has accumulated 3,143,207 lifetime visits and holds 5,340 favorites. Currently, 2,228 players are active. The game maintains a 76% like percentage. It features offline cash earning mechanics and NPC attraction systems within a food court setting.

Description (written by the developer; not a statement by this register)

EARNS CASH WHILE OFFLINE! 🍔 Build and expand your own food court 👤 Attract NPC's to visit 💸 Earn cash every time an NPC buys food ⬆️ Buy upgrades and make even more money 🏆 Grow from a tiny grill into a huge food empire! 🔗TAGS: Food, Mukbang, Burger, Eat, Tycoon, Restaurant, Food Court, Idle, Offline, Simulator, Business, Empire, Cash, NPC, Build, Upgrade, Incremental, Cozy, Satisfying, Relaxing, Collect, Progression, Fast Food, Cafe, Pizza, Fries, Obby

Last updated by the developer 24 Aug 2026, 20:02 UTC.

722
playing (measured 25 Aug 2026, 00:50 UTC)
4,616,611
lifetime visits
78%
liked (1,541 👍 / 446 👎)
7,622
favourites (1.7 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6253,2601,942.572211 August 202625 August 2026
78 measurements spanning 14 days, net -446. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 230–3,655 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 78
Measured (UTC)PlayersChange
25 Aug 2026, 00:50722-115
24 Aug 2026, 23:50837+5
24 Aug 2026, 22:50832-66
24 Aug 2026, 21:50898-135
24 Aug 2026, 20:501,033-86
24 Aug 2026, 19:501,119-172
24 Aug 2026, 18:501,291-109
24 Aug 2026, 17:501,400+32
24 Aug 2026, 16:501,368-69
24 Aug 2026, 15:501,437-214
24 Aug 2026, 14:501,651-186
24 Aug 2026, 13:501,837-13
24 Aug 2026, 12:501,850+81
24 Aug 2026, 11:501,769+163
24 Aug 2026, 10:501,606+254
24 Aug 2026, 09:501,352+126
24 Aug 2026, 08:501,226+130
24 Aug 2026, 07:501,096+76
24 Aug 2026, 06:501,020+168
24 Aug 2026, 05:50852first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

128x Income Speed
480 R$
128x Cash
480 R$
64x Income Speed
400 R$
64x Cash
400 R$
VIP
240 R$
32x Cash
200 R$
32x Income Speed
200 R$
16x Cash
96 R$
16x Income Speed
96 R$
Diamond Grill
79 R$
8x Income Speed
52 R$
8x Cash
52 R$
2x Walkspeed
40 R$
4x Income Speed
24 R$
2x Income Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

76787714 August 202625 August 2026
79 measurements spanning 11 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 79
Measured (UTC)% likedChange
25 Aug 2026, 00:5078no change
24 Aug 2026, 23:5078no change
24 Aug 2026, 22:5078no change
24 Aug 2026, 21:5078+1
24 Aug 2026, 20:5077-1
24 Aug 2026, 19:5078no change
24 Aug 2026, 18:5078no change
24 Aug 2026, 17:5078no change
24 Aug 2026, 16:5078no change
24 Aug 2026, 15:5078no change
24 Aug 2026, 14:5078no change
24 Aug 2026, 13:5078no change
24 Aug 2026, 12:5078no change
24 Aug 2026, 11:5078no change
24 Aug 2026, 10:5078no change
24 Aug 2026, 09:5078no change
24 Aug 2026, 08:5078no change
24 Aug 2026, 08:1878no change
24 Aug 2026, 07:5078no change
24 Aug 2026, 06:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.