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Infected

Infected

A Roblox experience owned by Atxincis clothing.

SurvivalENzombie apocalypsebase buildingsurvival

Description (written by the developer; not a statement by this register)

🌙🔥 Survive the Nights 🔥🌙 🧪 You were just another scientist... until everything went wrong. A dangerous experiment escaped the lab and unleashed a Zombie Apocalypse! ☣️🧟 Now you—and your friends—are among the last survivors. Can you make it to Day 99... or beyond? 🌙💀 🌲 Features 🔥 Keep your campfire burning to survive the freezing nights. 🪵 Collect Logs to fuel the fire. ⛏️ Mine Coal to make your campfire burn even longer. 🏕️ Upgrade your base using the resources you gather. 🤝 Team up with friends or survive solo. 🌙 Survive one terrifying night after another. 🧟 Defend against Zombie Raids that attack every single night! ⚔️ Stay alert—each night becomes more dangerous than the last. 🏆 See how many days you can survive and become the ultimate survivor! ⚠️ The zombies are always watching... 🔥 Protect the campfire. 🌙 Survive the night. 💀 Don't become one of them.

Last updated by the developer 12 Aug 2026, 22:16 UTC.

0
playing (measured 14 Aug 2026, 14:45 UTC)
664
lifetime visits
88%
liked (7 👍 / 1 👎)
12
favourites (18.1 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
370 R$
Sale bundle
250 R$
Night bundle
150 R$
VIP
100 R$
2x Coins
99 R$
2x gems
99 R$
Speed time
75 R$
Speed boost jump boost
50 R$
Survival bundle
45 R$
Money and zombie nuke
30 R$
Jump boost
15 R$
Speed boost
15 R$
Starter pack
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome61 · 0.00% win
You win and escaped · progression61 · 0.00% win
Developer · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86888720 August 2026 — 86 % liked30 August 2026 — 88 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 18:0188+2
20 Aug 2026, 14:5286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.