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IMPOSSIBLE Infinity Tower

IMPOSSIBLE Infinity Tower

A Roblox experience owned by look handsome.

ObbyENobstacle courseparkourskill challenge

IMPOSSIBLE Infinity Tower is an obby experience created on 2026-06-29. It has 828,619 lifetime visits and 49,992 favorites. Currently, 124 users are playing. The experience holds an 88% like percentage.

Description (written by the developer; not a statement by this register)

♾️ Welcome to the Impossible Infinity Tower! 99% of people fail this challenge Can you be the 1% who make it to the end? 👍 Thumbs up if you enjoy! ⭐ Favorite and click the bell 🔔 to support us!

Last updated by the developer 21 Aug 2026, 18:12 UTC.

34
playing (measured 21 Aug 2026, 20:54 UTC)
878,633
lifetime visits
88%
liked (842 👍 / 113 👎)
50,120
favourites (57.0 per 1k visits)
29 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

341649910 August 2026 — 164 players21 August 2026 — 34 players10 August 202621 August 2026
2 measurements spanning 11 days, net -130. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 15–184 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5434-130
10 Aug 2026, 14:52164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Magic Carpet
149 R$
God Admin [Forever]
99 R$
Jetpack
89 R$
Speed Coil
79 R$
Gravity Coil
79 R$
Baseball Bat
69 R$
Owner Admin [Forever]
29 R$
Health Coil
29 R$
Slime Gun
4 R$
Admin [Forever]
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome613,559 · 100.0% win
Rainbow Road · other108,255 · 34.4% win
Completed · progression24,243 · 15.5% win
Obby · progression1,817 · 2.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked21 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:0088no change
21 Aug 2026, 20:5488no change
14 Aug 2026, 18:5388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.