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[🛒] Clean The Store!

[🛒] Clean The Store!

A Roblox experience owned by Simple Studios RBX.

[🛒] Clean The Store! is a Roblox experience created on 2026-06-30. It currently has 628 players and 698,115 lifetime visits. The game holds a 86% like percentage and 2,908 favorites. No specific genre is listed. Players interact with items across 11 aisles to fill shelves.

Description (written by the developer; not a statement by this register)

👍 LIKE + JOIN THE GROUP 👍 PC Controls: E / Click - Interact F - Drop (hold to drop all) Click - Place T - Wipe Save U - Upgrades Q - Shop Y - Unlock cursor Console Controls: X / Square - Interact / Place B / Circle - Drop (hold to drop all) D-Pad - Abilities (Up/Right/Down/Left = 1/2/3/4) Y / Triangle - Upgrades LB / L1 - Shop View / Select - Toggle cursor Mr. Boss walked in, took one look at the disaster, and decided it's YOUR problem now. The doors stay locked until every shelf in the store is full. Pick up, carry, and shelve over 1,600 items across 11 aisles: produce, frozen, bakery, and everything in between. Earn upgrades and abilities to work faster, fill the final shelf, and make Mr. Boss unlock that door. 🍎 Shelve 1,600+ items across 11 aisles ✨ Unlock abilities and upgrades to stock faster 🏆 Fill every shelf and earn your way out

Last updated by the developer 19 Aug 2026, 01:12 UTC.

319
playing (measured 24 Aug 2026, 15:50 UTC)
1,092,498
lifetime visits
85%
liked (813 👍 / 149 👎)
2,908
favourites (2.7 per 1k visits)
30 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

22883453131910 August 202624 August 2026
69 measurements spanning 14 days, net -126. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 137–925 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 69
Measured (UTC)PlayersChange
24 Aug 2026, 15:50319-38
24 Aug 2026, 14:50357-37
24 Aug 2026, 13:50394-39
24 Aug 2026, 12:50433+119
24 Aug 2026, 11:50314+10
24 Aug 2026, 10:50304-6
24 Aug 2026, 09:50310+60
24 Aug 2026, 08:50250-34
24 Aug 2026, 07:50284+37
24 Aug 2026, 06:50247+19
24 Aug 2026, 05:50228-45
24 Aug 2026, 04:50273+20
24 Aug 2026, 03:50253+25
24 Aug 2026, 02:50228-56
24 Aug 2026, 01:50284+8
24 Aug 2026, 00:50276+15
23 Aug 2026, 23:50261-102
23 Aug 2026, 22:50363+9
23 Aug 2026, 21:50354+29
23 Aug 2026, 20:50325first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITE POINTS
799 R$
+50 Max Holding
399 R$
Robot Vaccum (PERMANENT)
329 R$
2X Points
199 R$
+5 Max Holding
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

84868514 August 202624 August 2026
69 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 69
Measured (UTC)% likedChange
24 Aug 2026, 15:5085no change
24 Aug 2026, 14:5085+1
24 Aug 2026, 13:5084no change
24 Aug 2026, 12:5084no change
24 Aug 2026, 11:5084no change
24 Aug 2026, 10:5084no change
24 Aug 2026, 09:5084no change
24 Aug 2026, 08:5084no change
24 Aug 2026, 07:5084no change
24 Aug 2026, 06:5084no change
24 Aug 2026, 05:5084no change
24 Aug 2026, 04:5084no change
24 Aug 2026, 03:5084no change
24 Aug 2026, 02:5084no change
24 Aug 2026, 01:5084no change
24 Aug 2026, 00:5084-1
23 Aug 2026, 23:5085no change
23 Aug 2026, 22:5085no change
23 Aug 2026, 21:5085+1
23 Aug 2026, 20:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.