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Cultivation Unbound

Cultivation Unbound

A Roblox experience owned by Northern Heavenly Sect.

RoleplayENcultivationmmorpgpve-pvp

Description (written by the developer; not a statement by this register)

🗡️ CULTIVATION UNBOUND ⚔️ Two paths to power — cultivate your Qi and temper your Body. Ascend from Mortal to Immortal! ⚡ Qi Realms: 30 (10 layers each) 💪 Body Realms: 30 (10 layers each) 🪙 F2P Currency: Silver + Primordial Stones 👥 Join the Group for a 10% Qi & Body Cultivation boost — completely free! ✨ Roblox Plus members get an extra 15% Qi & Body Cultivation boost! 🧘 Meditate & train to breakthrough realms! 🌿 Gather herbs and brew pills to boost your stats! 👹 Fight NPCS and other players in real-time combat! 🏯 Found a Sect, recruit disciples, and rise through the ranks! 📜 Complete quests, climb the leaderboards, and learn powerful skills! ❗ This game is in testing

Last updated by the developer 24 Jul 2026, 18:22 UTC.

0
playing (measured 14 Aug 2026, 21:51 UTC)
812
lifetime visits
69%
liked (20 👍 / 9 👎)
35
favourites (43.1 per 1k visits)
30 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepasses + Future Gamepasses
999 R$
2x Luck
500 R$
2X Silver
399 R$
Auto Quest
299 R$
Storage
299 R$
Auto Breahthrough
200 R$
Auto Orb Collect
100 R$
Skip Reroll
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other74 · 100.0% win
Welcome · welcome74 · 100.0% win
Realm 10 · progression9 · 10.6% win
Divine Title · other3 · 4.5% win
Immortal Killer Move · progression1 · 0.00% win
Sovereign Felled · progression1 · 1.5% win
Realm 20 · progression0 · 0.00% win
Realm 30 · progression0 · 0.00% win
Every Quest Complete · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626965.520 August 2026 — 62 % liked19 September 2026 — 64 % liked30 October 2026 — 69 % liked20 August 202630 October 2026
3 measurements spanning 71 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 02:0069+5
19 Sept 2026, 10:1564+2
20 Aug 2026, 06:0162first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.